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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #61  
Old 04-20-2011, 12:23 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
I'm talking about RZ when saying all this, none of which servers you are speaking of.

Stop blowing random garbage out of your ass. I will not respond to your next reply
You're the guy that claimed snare landed 50% of the time during Kunark and Velious era. You're obviously just making shit up. Then you start talking about fearing other players like that's actually going to be on this server. How is this relevant to p1999 PvP? Are you trying to claim you should be able to fear other players? What is the point of your post?
  #62  
Old 04-20-2011, 12:31 AM
Koota Koota is offline
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Actually, I stand corrected:

Quote:
** PvP **

- Fixed a bug on Tallon and Vallon Zek that made player characters in
non-human illusions immune to ranged attacks.
- It is no longer possible for PC's to fear other PC's at all on any
server. The same was also done for charm.

- Pets can no longer be affected by charm spells. This should fix the
issue that caused charm spells to make pets disappear.
- NPCs who are pets of players and call for help from other NPCs will
have their cries fall on deaf ears.
Taken from July 2002 to December 2002 Patchnotes via:

http://everquest.allakhazam.com/hist...es-2002-2.html


But the more important thing to note here, is that if its not this way in duels on blue Project99, it's likely not going to be on red Project99 either, for the loopholes that come about when a player is under the influence of fear or charm. (Read: able to be attacked by any level.)
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Originally Posted by Rogean View Post
You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
Last edited by Koota; 04-20-2011 at 12:39 AM..
  #63  
Old 04-20-2011, 12:57 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
But the more important thing to note here, is that if its not this way in duels on blue Project99, it's likely not going to be on red Project99 either
When bombfist tested monk damage on p1999 in duels, the monk was hitting for like 30 damage max so duels on p1999 are way off currently.

Max hit with 255 str on a 50 monk should be something like 72-74.
  #64  
Old 04-20-2011, 01:10 AM
nalkin nalkin is offline
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Man lol I looked at the first page and skipped to here. Do you guys really take this so srsly?

Anyway, if red99 comes out im excited and glad people are willing to dedicate so much energy into thinking about things, though it also makes me a little sad. qq
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Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
  #65  
Old 04-20-2011, 01:30 AM
Koota Koota is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
When bombfist tested monk damage on p1999 in duels, the monk was hitting for like 30 damage max so duels on p1999 are way off currently.

Max hit with 255 str on a 50 monk should be something like 72-74.

Apples and oranges. Talking about exploit riddled spells over monk duel damage?
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Originally Posted by Rogean View Post
You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #66  
Old 04-20-2011, 01:31 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
Man lol I looked at the first page and skipped to here. Do you guys really take this so srsly?

Anyway, if red99 comes out im excited and glad people are willing to dedicate so much energy into thinking about things, though it also makes me a little sad. qq
Better to post now then waste months leveling only to find out that anytime you fight someone, how you play your character doesn't matter and each fight's win or loss is only determined by their success or failure on a whirl till you hurl dice roll or some other RNG variable that was never a part of normal EQ PvP.
  #67  
Old 04-20-2011, 01:39 AM
Koota Koota is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Better to post now then waste months leveling only to find out that anytime you fight someone, how you play your character doesn't matter and each fight's win or loss is only determined by their success or failure on a whirl till you hurl dice roll or some other RNG variable that was never a part of normal EQ PvP.
Your opinion is just that, yours. Regardless of how many posts and threads are created, it really truly means jack as well as shit. But, your optimism on having it your way is inspiring me to go take a dump. brb
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Originally Posted by Rogean View Post
You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #68  
Old 04-20-2011, 01:47 AM
pasi pasi is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Better to post now then waste months leveling only to find out that anytime you fight someone, how you play your character doesn't matter and each fight's win or loss is only determined by their success or failure on a whirl till you hurl dice roll or some other RNG variable that was never a part of normal EQ PvP.
I think you're looking for a game that isn't Everquest.
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  #69  
Old 04-20-2011, 02:37 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I think you're looking for a game that isn't Everquest.
What I described in the original post was the difference in real EQ PvP and TZVZ PvP. Many people posting didn't even play on one or either servers, so don't know what I'm talking about.

Meanwhile, all of Koota's post are crying at me anytime I mention something that isn't 100% identical to EQ live. I already said I would be fine with normal EQ live PvP.

There are zillions of casters posting all over this board that want things to be different from EQ live though. The point of my post is that if casters are going to be "upgraded" for whatever reason, it needs to not deviate from normal EQ game dynamics. The winner or loser of a fight shouldn't be be based on the outcome of something stupid like whirl till you hurl landing or not (RNG based PvP).
  #70  
Old 04-20-2011, 04:18 AM
Ruinous Ruinous is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I like to make up facts based on my completely unbiased recollection of playing on classic EQLive pvp and introduce bogus formulas to entirely rework the mechanics of the game into my favor.
Point taken already, sir, from many previous posts.
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