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View Poll Results: What would you rather have: | |||
Skill based PvP | 36 | 50.00% | |
Random number generator based PvP | 36 | 50.00% | |
Voters: 72. You may not vote on this poll |
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#51
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Last edited by ooantipostoo; 04-19-2011 at 10:10 PM..
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#52
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Dropping a tash on someone, and having root stick wasn't uncommon whatsoever for me back in the day. So I'm really failing to agree with this 0-2%, if by a generous standard we cause tash to create a 10% success rate. Just simply not true.
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#53
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1) Ignore the dots and start attacking the druid then die to a combination of dots + damage shield as the druid spam heals himself. Kiting optional. 2) Dispell the dots while the druid just keeps recasting them over and over. A few minutes later, the druid is out of mana then runs off, you're also out of pumice now. He meds up then comes right back so you get to do the same fight again with no pumice. You probably were only able to bandage up to 50% hp too. Even with barely any spells landing, casters were easily able to run people off if not outright kill them. Fights just lasted a lot longer than 30 second TZVZ fights. Every fight was an endurance battle. Just running the other person out of your zone was usually considered victory. You usually had to of made some kind of huge mistake in order to be killed while playing a druid. Melee on the other hand could easily be killed by casters getting the jump on them. Quote:
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Last edited by wehrmacht; 04-19-2011 at 10:46 PM..
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#54
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Last edited by ooantipostoo; 04-19-2011 at 10:58 PM..
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#55
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First of all, druid snare would land maybe 1 out of 50 or 100 casts if the target wasn't tashed or malod so your argument failed already. Second of all, I think necro snare had a double resist check due to having damage plus a snare so it probably landed even less. Next, I don't remember if fear worked or not on TZ, I didn't play there that long, but I'm 100% positive it never worked on Sullon Zek. So no, you were not "screwed" if alone on a pure melee. Why would anyone play a class that required someone to babysit you just to stay alive any time you're logged into the game | |||
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#56
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I played on VZ for 5 years, I liked the resist systems. Casters have every advantage in pvp and you have to make their spells about 80% resisted to even it out, or everyone just ganna be wizards druids and necros.
To melee like most spells landing are a death sentence, a single root or snare, or even like 2 nice dots ( even if they win they lose ). p.s VZ was the only real pvp server F ALL YA'LL you dont know! If you dont make things pretty easy to resist it will be all ice comets all day. And everyone knows melee's make for better pvp then press a button and face them. LoS is a balancing factor for melee's but in lots of situations its impossible. A caster killing someone SHOULD leave them out of mana just as a melee would be out of hps. When you land a spell it should be like YES! got ya. | ||
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#57
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Fearing and charming players was removed before TZVZ was even released iirc. That and charm was nerfed pretty damn quickly on RZ. | |||
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#58
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I used to charm people On tz and fear. I got to mid 20 when it got nerfed.
Bards could fear PC all the way up to kunark | ||
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#59
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Last edited by ooantipostoo; 04-20-2011 at 12:13 AM..
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#60
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I'm talking about RZ when saying all this, none of which servers you are speaking of. Patches from July 2000 - December 2002 Stand Out Occurrences: - New interface goes live (July 24) - The Bazaar is introduced (July 24) - Lifetappers no longer say "Ahhh... I feel much better now!" with every spell (July 24) - Players are no longer susceptible to other players' fears and charms (July 24) Stop blowing random garbage out of your ass. I will not respond to your next reply [You must be logged in to view images. Log in or Register.] | |||
Last edited by ooantipostoo; 04-20-2011 at 12:25 AM..
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