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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #21  
Old 04-19-2011, 01:35 PM
naez naez is offline
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I like RNGPVP we can just /duel with /random
  #22  
Old 04-19-2011, 02:02 PM
Walk It Out Walk It Out is offline
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play better
  #23  
Old 04-19-2011, 03:22 PM
Null Null is offline
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Quote:
Originally Posted by Crazycloud [You must be logged in to view images. Log in or Register.]
I would run bard song with 300 + MR and get snared/rooted/mezzed/stunned you name it. Meanwhile druids nukes were resisting so easy. It should be the other way around. Nukes land but its harder to land those overpowered spells.
The code for the resist system (at least the one when I was deving) is publicly accessible and there is nothing in that code or spell file that would make druid nukes (or really nukes in general) resist more than snares, roots, stuns or mez. Actually there is a chunk of code that ensures that nukes will always land easier than the spells types you mentioned. At 300MR you would resist roots, snares, mez and stuns at >95% of the time.

I am not pointing this out in an effort to defend VZTZ, my resist code or to say that you are a lier. I just think its worth pointing out how skewed memories can get of how resists worked about a year ago, let alone 12 years ago on EQ live.
  #24  
Old 04-19-2011, 04:01 PM
Crazycloud Crazycloud is offline
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I barely played on your server Null. I did play on Voidd's server and anyone who played druids will tell you that nukes (specially druid nukes) resisted a SHIT load more then the MR type spells. This is a "fact". My memories aren't lost from 12 years ago or 1 year ago.

I duel'd skunky and Puma (when he was a GM). And we didn't even bother chain nuking each other because we were resisting our spells 70% of the time with 80FR... but snare/root landed much easier with double the amount of MR. Voidd changed alot of stuff. The stat system and even the resist system i believe.

I'm not trying to attack your resist code or anyone elses but I was the one who put time and played on the server and pvp'd. I would know how it worked. Matter of fact when i dueled skunky and puma i had really zero resist gear and just FR buff and was just fine.

Anyone who fought me on Voidd's server also could tell you how my paladin stuns landed a shit ton it was really unfair and i even complained about it. No way it was > 95 % resist rate.
Last edited by Crazycloud; 04-19-2011 at 04:04 PM..
  #25  
Old 04-19-2011, 04:12 PM
ooantipostoo ooantipostoo is offline
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I'm all for skill / gear based PvP, people work hard to get there skill set and gear up on PvP servers. Locking guilds out of progression and doing everything in your power to have the upper hand to get the kill shot. Anyways I still play on zek and one thing i do like that just came out was you automaticly get DA divine aura when you zone lasting 10 seconds this prevents from zone camping and banking before the other player even has control of their character. Speaking of live someone take my rouge of my hands level 90 top end gear fully flagged for everything out. He is in the top 3 rouges on the server. He one rounds pretty much anyone disc and BP are clicked best PvP round 36k, best pve round 78k, best raid round with raid poison 170k crits consistently, always #1 on dps list for raids clearing other by along shot. Anyways can't wait for a classic good managed PvP server to be released thanks devs.

Now resist wise regarding spells mostly only lure spells land around 85-90% I'd say. Snares about a 50%, and big non lure nukes around 15-20%. Dots regarding necros spurt would almost always land along with a couple others.
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Last edited by ooantipostoo; 04-19-2011 at 04:19 PM..
  #26  
Old 04-19-2011, 04:18 PM
naez naez is offline
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cc u suck @ readin pms wtb that casanova ss shits a classic
  #27  
Old 04-19-2011, 04:22 PM
Crazycloud Crazycloud is offline
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I posted it as u posted this.
  #28  
Old 04-19-2011, 04:23 PM
naez naez is offline
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sry for sayin you suck then [You must be logged in to view images. Log in or Register.]
  #29  
Old 04-19-2011, 05:09 PM
Koota Koota is offline
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Quote:
Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
3. Healing Mobs. We have what i call- Healer Merc Mobs. Ever attack a healer merc on live? (pvp.) Very difficult to kill.

Those things are incredibly easy to kill. As a wizard, easy to 2 shot it. Or pop Twincast and one shot it. Or as a necro, shaman, ranger, druid, (any class with a DoT) you could rotate your curse/disease line of dots and the merc would only cast the individual cure type, and never heal.

l2pvp
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  #30  
Old 04-19-2011, 05:14 PM
Foxx Foxx is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Why TZVZ sucked
This one time i was pvping, and i got rooted
*fixed
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