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  #41  
Old 04-30-2018, 10:37 PM
Secrets Secrets is offline
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I'm going to open up the server for some testing tonight thru Thursday. Everything will be wiped on Thursday evening in preparation for the weekend test and locked again Thursday night until Friday. I simply need people hammering the server before then so the testing period goes smoothly and we can focus on core mechanics during the weekend test instead of crash-fix-hunting.
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  #42  
Old 04-30-2018, 10:54 PM
Beastagoog Beastagoog is offline
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Hell ya secrets
  #43  
Old 05-01-2018, 01:11 AM
Swish2 Swish2 is offline
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As a point of previous speculation on cheating:- http://agathascience.ytmnd.com (I didn't make it, but it's good) <3

I hope the server gets to a point where any cheating loopholes are closed off.
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  #44  
Old 05-01-2018, 01:20 AM
Saludeen Saludeen is offline
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Sounds like alot of fun and i'll definitely play. I also considered things like no names and selecting from an ability pool rather than classes so i'm happy to you see you doing that. And the reason is because the best future MMO will have removed all artificial elements that don't fit rationally in the world like names, target rings, etc, and even the UI if possible. And selecting from an ability pool is the only way to balance the game since templates, kits, or classes created unwanted imbalances with abilities you wouldn't choose. I look forward to it.
  #45  
Old 05-01-2018, 01:30 AM
Saludeen Saludeen is offline
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I'm not sure of your exact plan for the RNG loot system. But if you're going to make all mobs equal then consider at least scaling the loot so we're not encouraged to farm the lowest level mobs forever just to get what we want. Or even divide it by zones or specific mob types. Rather than "any loot drops off any mob". If you put higher tier items in a select zones then it condenses PVP even if all mobs in that zone drop the same loot. Up to you how specific you want to divide it but I think some kind of hierarchy would be good.
  #46  
Old 05-01-2018, 01:54 AM
shoestring shoestring is offline
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where do we post bugs?


thought it was everyone could use all items/spells? or did i misunderstand

looted new spell, but couldn't scribe it - "your class can never use the spell: shallow breath"
Level Needed: 255

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also guards don't seem to save you from mobs
was trying to run to a guard to save myself and had to zone it instead
Last edited by shoestring; 05-01-2018 at 02:09 AM..
  #47  
Old 05-01-2018, 02:25 AM
shoestring shoestring is offline
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don't have 1h slashing in my list of skills, but wielding a 1h axe

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  #48  
Old 05-01-2018, 10:45 AM
Secrets Secrets is offline
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Quote:
Originally Posted by shoestring [You must be logged in to view images. Log in or Register.]
where do we post bugs?


thought it was everyone could use all items/spells? or did i misunderstand

looted new spell, but couldn't scribe it - "your class can never use the spell: shallow breath"
Level Needed: 255

[You must be logged in to view images. Log in or Register.]



also guards don't seem to save you from mobs
was trying to run to a guard to save myself and had to zone it instead
Make sure you have the spells file. You can log in with the default one, but it won't let you scribe all spells.

Guards have been fixed.

All players now start as level 9 rangers to work around the no mana issue and an issue where you don't start with any skills.
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  #49  
Old 05-01-2018, 10:46 AM
Secrets Secrets is offline
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Quote:
Originally Posted by Saludeen [You must be logged in to view images. Log in or Register.]
I'm not sure of your exact plan for the RNG loot system. But if you're going to make all mobs equal then consider at least scaling the loot so we're not encouraged to farm the lowest level mobs forever just to get what we want. Or even divide it by zones or specific mob types. Rather than "any loot drops off any mob". If you put higher tier items in a select zones then it condenses PVP even if all mobs in that zone drop the same loot. Up to you how specific you want to divide it but I think some kind of hierarchy would be good.
Loot has actually been changed now.

* NPCs in Qeynos will only drop 1-4 spells as part of their global table. They will still drop their standard loot.
* Random spells have been categorized into several different categories: Levels 1-4, 5-9, 10-14, 15-19.
* Random armor, gear, and non-spells will now only drop from Level 20+ NPCs in addition to spells from any prior tier.
* The starting spells, Burst of Flame and Minor Shielding, will no longer disappear from your book - ever.
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  #50  
Old 05-01-2018, 03:23 PM
shoestring shoestring is offline
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right gotcha, thanks
missed the getting started page here http://eqbattleroyale.com/viewtopic.php?f=3&t=5 and just straight up used the takp client

didn't realize there was a custom spells file, that makes sense

level 20+ npcs seems tough to wait until to get some RNG loot

but might be necessary to avoid farming lvl 1 snakes over and over for your riches (them sweet 5pp spell drops)
Last edited by shoestring; 05-01-2018 at 03:27 PM..
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