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#41
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I'm going to open up the server for some testing tonight thru Thursday. Everything will be wiped on Thursday evening in preparation for the weekend test and locked again Thursday night until Friday. I simply need people hammering the server before then so the testing period goes smoothly and we can focus on core mechanics during the weekend test instead of crash-fix-hunting.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#42
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Hell ya secrets
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#43
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As a point of previous speculation on cheating:- http://agathascience.ytmnd.com (I didn't make it, but it's good) <3
I hope the server gets to a point where any cheating loopholes are closed off.
__________________
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#44
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Sounds like alot of fun and i'll definitely play. I also considered things like no names and selecting from an ability pool rather than classes so i'm happy to you see you doing that. And the reason is because the best future MMO will have removed all artificial elements that don't fit rationally in the world like names, target rings, etc, and even the UI if possible. And selecting from an ability pool is the only way to balance the game since templates, kits, or classes created unwanted imbalances with abilities you wouldn't choose. I look forward to it.
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#45
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I'm not sure of your exact plan for the RNG loot system. But if you're going to make all mobs equal then consider at least scaling the loot so we're not encouraged to farm the lowest level mobs forever just to get what we want. Or even divide it by zones or specific mob types. Rather than "any loot drops off any mob". If you put higher tier items in a select zones then it condenses PVP even if all mobs in that zone drop the same loot. Up to you how specific you want to divide it but I think some kind of hierarchy would be good.
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#46
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where do we post bugs?
thought it was everyone could use all items/spells? or did i misunderstand looted new spell, but couldn't scribe it - "your class can never use the spell: shallow breath" Level Needed: 255 [You must be logged in to view images. Log in or Register.] also guards don't seem to save you from mobs was trying to run to a guard to save myself and had to zone it instead | ||
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Last edited by shoestring; 05-01-2018 at 02:09 AM..
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#48
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Quote:
Guards have been fixed. All players now start as level 9 rangers to work around the no mana issue and an issue where you don't start with any skills.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#49
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Quote:
* NPCs in Qeynos will only drop 1-4 spells as part of their global table. They will still drop their standard loot. * Random spells have been categorized into several different categories: Levels 1-4, 5-9, 10-14, 15-19. * Random armor, gear, and non-spells will now only drop from Level 20+ NPCs in addition to spells from any prior tier. * The starting spells, Burst of Flame and Minor Shielding, will no longer disappear from your book - ever.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#50
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right gotcha, thanks
missed the getting started page here http://eqbattleroyale.com/viewtopic.php?f=3&t=5 and just straight up used the takp client didn't realize there was a custom spells file, that makes sense level 20+ npcs seems tough to wait until to get some RNG loot but might be necessary to avoid farming lvl 1 snakes over and over for your riches (them sweet 5pp spell drops) | ||
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Last edited by shoestring; 05-01-2018 at 03:27 PM..
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