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#11
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The scripts referenced are like NPCs that spawn and walk from Highkeep to Qeynos. Sir Edwin Motte for example. Other mechanic changes, Newbie armor/weapon quests are removed, and the anti-twink damage caps / anti-twink AC modifiers are also not in the game. Regarding resists, I'm very tempted, due to it being classic, to use the bell curve that Torven described to me for resists, especially considering a lot of resist items will be out-of-reach without dedication and gear backups. Plus, if you hate the guy that's using the pet spell... just kill him and he'll unlearn it. Don't like the guy who's resisting all of your spells? Get a good 2hander and whack his ass dead, then you'll have his full resist set. [You must be logged in to view images. Log in or Register.]
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Last edited by Secrets; 04-29-2018 at 07:57 PM..
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