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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #1  
Old 04-19-2011, 05:39 AM
Jigga Jigga is offline
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Why didnt you poll it "Do you want spell mitigation pvp based off resists or spell RNG pvp based off resist?
"
Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass.

You want it like DOAC thats fine, just go play DOAC. Every post you make you want to change eq dramatically. You post these made up melee and resist forumlas that are complete trash and one dimensional just gtfo you are a joke among the dev community
  #2  
Old 04-19-2011, 05:56 AM
minakto minakto is offline
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I agree have to say choose skill for it looked more admirable even though more skill is not incorperated in that option compared to RNG

skewed? most for sure

choosed RNG more in line of EQ, desire different game play different game
  #3  
Old 04-19-2011, 06:40 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass.
Any system where if you live or die is controlled solely by what you roll with the dice is RNG based PvP by definition. You can't alter the laws of the universe to change that. That poll option is correct no matter how you try to spin it. If the fight lasted for the duration of 10 spell casts, and you roll a resist for every cast, you automatically win! Congratulations! Well, maybe not win, but at least a free draw.

If you can literally be invulnerable while AFK, I fail to see how that does not qualify as the "less-skilled" system.

When a caster fights someone in EQ, the sample size (his number of casts) per fight isn't large enough for it to be skill based using an avoidance based resist system. It becomes all pure luck instead. Especially if he's fighting another caster and could win with 1 ice comet.

I don't know how anyone could argue a mitigation based resist system for damage would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.
Last edited by wehrmacht; 04-19-2011 at 11:02 AM..
  #4  
Old 04-19-2011, 08:39 AM
Secrets Secrets is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I don't know how anyone could argue a mitigation based resist system for damage only would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.
Classic did have partial resists, which were mitigation based. Can't we have a RNG factor, a hit or miss, and a mitigation system all rolled into one? That would be the best option rather than "LOL MY IDEA IS BETTER"
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