Quote:
Originally Posted by xCry0x
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The only solution there, if I could magically snap my fingers and engineer whatever I wanted, is raid instances for the raid zones. Fear, Hate, Sky, VP, ToV, ST, PoG, PoM.
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IMO instancing ruins mmos. What makes items awesome, and what makes acquiring the items awesome is the scarcity of the item, and the difficulty in acquiring it. Instancing takes away from the magic of finally getting that one piece that maybe not many others have.
Aside from this, instancing will make content go stale much faster. If a guild can fully gear their whole crew in 6 months, because of the convenience of instancing, then what? What to do now?
The cutthroat first come first serve raid scene is not for me anymore, which is why I played on AK, and now TAKP. But I still want the scarcity of items. Having to rotate raid targets means we only get to kill KT once or twice a month as a guild. Which results to even after a year and a half of raiding Velious, there are still mains that want KT heads, which creates incentive to get online and raid, keeping the content interesting for a long period of time. So TAKP strikes a perfect balance (in my humble opinion) by items still being scarce (because of no instancing), while at the same time, no waking up at 2 a.m. to hit a target.
Even though I haven't really played on P99 much, I would still be saddened to hear that the most popular classic EQ emu introduced instancing. Luckily, I don't think that will ever happen!