Quote:
Originally Posted by Lazortag
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I'm pretty sure this is just mathematically impossible (ie, five times the casting time is strictly greater than the duration of mez). However in KC on a few occasions I was able to keep 5 mezzed if I kept my distance from the one that was about to break, since it would break but mez would land before it connected with me.
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I was actually quoting someone who was quoting someone about an occurrence on live where detrimental songs last about 3tick*6s = approx. 18s where cast time is 3s per song at 6 songs is approx ~18s. So not really mathematically impossible. The quick thinking and ingenuity kicks in at this point to stand back away from the mobs and your 6th mez would land a split second after it wore off. The next several mezzes would land fine without a wear off, then every now and then one would. Key is positioning.
Note: The time to stop your song and start it again is lessened considerably by rolling the twist effectively making it a 1 button push as opposed to pushing the button twice. Without rolling you will only be getting (time to start/stop a song)(#of songs in twist) + (cast time)(#of songs in twist) = (1s)(3 songs in twist) + (3s)(3 songs in twist) = approx 12 sec for 3 songs, approx 17sec for 4songs.
My math could be bad, I realize time to start/stop is different for everyone though I believe 1s is reasonable since latency is not factored in.
I have not actually been in a situation that mandated 6mobs mezzed on P99, nor would I want to as resists here are slightly greater.