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  #111  
Old 04-17-2011, 03:43 PM
mbledsoe mbledsoe is offline
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Invite a wizard and magician to your group and kill the monster you need. Out gun them. shessh!
  #112  
Old 04-17-2011, 03:47 PM
mbledsoe mbledsoe is offline
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There is an old adage that goes like this: MIGHT VS RIGHT. The mightier will prevail. This is how history is written.

TAKE THE CAMP!!!! Don't ask, just take it. Innoruk would want you to do this.
  #113  
Old 04-17-2011, 04:07 PM
Vendar Vendar is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Then it works like this:
-mob Z spawns, and group 1 has the first kill
-next spawn of Z will now go to group 2
-next spawn of Z goes back to group 1
-next spawn of Z goes back to group 2 again
etc

now players E and F show up at the camp. They can either join any of the existing groups (without breaking the lien order), or they can form group 3, which will be placed into existing rotation after group 2

IMHo - this is VERY straightforward and simple approach
this is the most retarded thing i have ever heard of in my life. Guilds that are able to hold down camps deserves those camps. join a better guild or wait til they leave. try to understand not everything is about you, and that u may have to wait for certain things if u decide you dont want to be in a large guild. the exact reason people join those guilds is to get access to zones/gear, why can't you understand that?

cry less plz
Last edited by Vendar; 04-17-2011 at 04:15 PM..
  #114  
Old 04-17-2011, 04:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
you obviously is not english master

I was trying not to be a dick about it, but hey, if you want to act like one, fine. You're doing a horrible job of articulating whatever it is you're trying to say, and what you do manage to say is ridiculous.

It's players that are tracked, not groups? What does that even mean? So if someone in my group leaves, I can replace them with any player I want? So in other words absolutely nothing changes from now?

Do you think the camp passing works with one full group of people leaving and another full group rolling in? lol? And even if it did, whatever the hell it is you're advocating would do nothing to change it.
well you are the one not getting my point =P
mwatt understood it without need for step by step explanation =P
no, not trying to be a dick, but you keep asking again and again with questions which do not stick to what I am trying to say what so ever.

again
way 1:

players a, b and c form a group 1 and camping mob Z
player D shows up and wants in
group can either take him, OR put him 2nd in line
player E who is a guildy to a, b and c shows up and joins their group, BUT since D was there BEFORE him, E doesn't get rights to loot from mob Z, until D gets his



this still a bit confusing, so refer to WAY #2 described above - its much more clear
  #115  
Old 04-17-2011, 04:23 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Vendar [You must be logged in to view images. Log in or Register.]
this is the most retarded thing i have ever heard of in my life. Guilds that are able to hold down camps deserves those camps. join a better guild or wait til they leave. try to understand not everything is about you, and that u may have to wait for certain things if u decide you dont want to be in a large guild. the exact reason people join those guilds is to get access to zones/gear, why can't you understand that?

cry less plz
cry? FTW? where did i cry? I am trying to establish a clean chain of rotation, and being or not being in a good guild has nothing to do with it.
If you show up at a camp someone else is holding, and you CANNOT possible kill the mob on your own - then you obviously can't claim any kill rights on it

what I am talking about is anti-monopolization rule and cockblocking
  #116  
Old 04-17-2011, 04:30 PM
yaaaflow yaaaflow is offline
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So if some group is camping frenzy in lguk I (who could solo frenzy room if broken but prob not break the room myself) I can walk in, sit down on top of them and get every 2nd frenzy with your ruleset?

Yeah I don't see any potential for abuse there.
  #117  
Old 04-17-2011, 04:34 PM
Kika Maslyaka Kika Maslyaka is offline
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considering this is Classic server and all - per Official SOE rule- if ANYONE at all walks into your camp - you OBLIGATED to share, otherwise GM will simply kick you out [You must be logged in to view images. Log in or Register.]
  #118  
Old 04-17-2011, 04:50 PM
Vendar Vendar is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
cry? FTW? where did i cry? I am trying to establish a clean chain of rotation, and being or not being in a good guild has nothing to do with it.
If you show up at a camp someone else is holding, and you CANNOT possible kill the mob on your own - then you obviously can't claim any kill rights on it

what I am talking about is anti-monopolization rule and cockblocking
people that arent able to kill what they are camping, i 100% agree with you.

but when it comes to guilds locking down camps like Locket, NoS, CoS, HS key stuff, etc, they have every right in the world to hold the camps as long as they want (and of course are physically able to kill said mobs) THAT alone is the single largest reason to join a top end guild. so again, join a top end guild, or wait until they leave... or try to catch them snoozing and take the camp... OR offer to help hold the camp when numbers get low in exchange for a chance at the item.

go play wow if u want ez mode

the end.
Last edited by Vendar; 04-17-2011 at 04:53 PM..
  #119  
Old 04-17-2011, 05:05 PM
Klyre Klyre is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]

players a, b and c form a group 1 and camping mob Z
player D shows up and wants in
group can either take him, OR put him 2nd in line
player E who is a guildy to a, b and c shows up and joins their group, BUT since D was there BEFORE him, E doesn't get rights to loot from mob Z, until D gets his
I am sorry Kika, but without changing the game mechanics there would be no way to do this.

How in your scenario would player D even know what was dropped or what was looted if your not in group. If you don't see it drop you will never know that the uber item you wanted was given to player E. How would you decide which loot to give to who? Some camps have more then one item of value, and how would you work that into your scenario? If you are not in group to help with the kill why should you get anything.

Quote:
Originally Posted by Kika Maslyaka;
considering this is Classic server and all - per Official SOE rule- if ANYONE at all walks into your camp - you OBLIGATED to share, otherwise GM will simply kick you out
I am sure that you are aware that this is not SOE but P99, although the GM's and Developers have done a wonderful job of trying to recreate a game from yesteryear there are still some differences and one of those is that I have concluded is applying rules that require the least amount of headache/issues for them to deal with.

I appreciate everyone's attempt to find a better solution as its not perfect, but try to remember the Headache/issue rule when trying to come up with a better one.

Kika, your idea is fraught with micromanagement and server programing changes.
  #120  
Old 04-17-2011, 05:15 PM
Bigcountry23 Bigcountry23 is offline
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
Enable PvP, Enable pro-train policy.

Problem solved.
Some people just want to watch the world burn...
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