#82
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From Allakhazam (albeit 08-14-2004) (http://everquest.allakhazam.com/db/c...9043974&page=1)
"Your level 24 pets can dual wield if you give them 2 one handed weapons. At level 39 they'll dual wield with or without weapons in their hands. " From magecompendium mirror site eq summoners underneath one of the pet's info (Albeit from 2004-2005 as well) (http://www.xalmat.com/eqsummoners.co...q1index.html): "Level 39 - Lesser Summoning: Fire New Ability: Dual Wield Without Weapons" So is the removal of pet dual wield something that is then added again later? And if so, when was this removed on the original timeline and when was it added again on the original timeline, since pet's do have the ability to dual wield innately going into post-Kunark era. | ||
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#84
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For those of you who continue to use the most unfathomably shitty evidence that Trak was a 3 day spawn:
http://www.project1999.org/forums/sh...5&postcount=25 http://www.project1999.org/forums/sh...8&postcount=27 tldr: There are probably errors or patch day repops on that page not accounted for. See this: Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
Last edited by Lazortag; 04-17-2011 at 02:29 PM..
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#85
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Quote:
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#86
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when does patch end?
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#87
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Thanks for all the hard work you guys!
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#88
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That's not what the fix does. Sorry to burst everyone's bubble, but the bug was that KOS mobs would totally ignore like-factioned charmed pets. Swarm kiting is a different (though related) issue. I even asked.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#89
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I want to prelude what I'm about to say with I'm very thankful for all the hard work you Devs put into the game to make it an enjoyable place.
With that being said, the nerf to warrior taunt wouldn't be such a big deal if the agro for them was different. Any warrior (and yes, if you played during the actual release of kunark, you would know this without a doubt) use to be able to use weapons like lamentations, jade maces etc to hold agro just fine. If you take warrior taunt away (what limited agro they have now besides relying on proc'ing weapons) they will become horrid. I think everyone can agree that if you're going to go by the book and take away taunt like this (which is totally acceptable and understandable) then please look into (asap) getting warriors back on par agro-wise with being able to tank without the reliance on proc'ing weapons. | ||
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#90
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Pets do need to be nerfed, both summoned and charmed versus raid targets, their performance against creatures you would xp on is far more on par.
I think the issue has to do with AC and level difference calculations not performing as they would be expected to. During kunark the AC advantage of the statless armor pieces were sufficient for players to equip and use them, where here players are going with planar armor for the hp/stats. The NPCs are suffering from this too. When fighting a raid target they generally have significantly higher AC, and in the case of some targets a level advantage over players. The combo effect of say trakanon, who is 20 levels higher than most pets and 12-15 higher than charmed pets, with better AC than your standard xp target should not be getting hit for anywhere near moderate damage by low level entities (pets and players). Instead of seeing several misses, hits for 1's, and 10's, we are seeing higher damage than that on the case of summoned pets. I have no easy answers on how this could be fixed, but it would be a more targeted approach to nerfing pets where they need to be nerfed. We currently have pets holding agro worse than they should, and now not dual wielding which affects the xp scene in order to nerf their raid usefulness.
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Trystych
<Inglourious Basterds> | ||
Last edited by Trystych; 04-17-2011 at 02:39 PM..
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