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#10
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Quote:
Warrior: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 20: Provoke 1: Increase Hate by 85 (L20) to 100 (L35) Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38) Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Rogue: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 20: Sneak attack: 1: Increase Chance to Hit by 10000% with Backstab 2: Increase Chance to Critical Hit by 50% with Backstab 3: Increase Backstab Damage Modifier by 40% 4: Increase Backstab Minimum Damage Modifier by 200% Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38) Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Monk: Level 10: Focused will: Increase Hitpoints by 3 per tick Level 30: Resistance disc 1: Increase All Resists by 16 (L30) to 20 (L38 Level 35: Phantom Zephyr 1: Frenzy Radius (5/50) 2: Reaction Radius (10/50) 3: Pacify Level 40: Fearless disc 1: Increase Chance to Resist Fear Spell by 10000 Everyone gets a regen, a resistance aura, and a fear immunity as well as something each class needs... Warrior gets a hate modifier, rogues get a more reliable backstab, monks get a pacify Everyone is happy | |||
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