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#131
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#132
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I don't see why we don't just treat bosses similar to camps. First group / raid that's there has claim to the boss. After 1 hour (starting from spawn of boss) or 1 wipe, whichever comes first, the raid that was next in line gets 1 hour or 1 wipe. You can only claim 1 boss at a time.
Could 1 guild out-poopsock other guilds by simply being at mobs claiming them hours and hours before anyone else? Sure. But while they're claiming that boss, they can't claim anything else, so anything that spawns while they're claiming the first is off limits for them unless they give up their claim to other bosses they're camping. A 'boss' could be anything with a FTE message. TL;DR: p99's raid system is shit.
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#133
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Matalus
Matalus So good he signs it twice. | |||
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#134
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#135
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#137
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If dragons and guards are tethered a certain distance to their spawn point you could still pull them to a reasonably close kill spot (classic) and need to split guards away. Maybe if you pull them past tether range call of the zero goes into effect to prevent exploiting. This would prevent zone line pulls and still offer the Classic experience with all encounters.
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Wedar - Level 60 Grandmaster (Retired)
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#138
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See my tether suggestion in previous post. Would make encounters most classic.
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Wedar - Level 60 Grandmaster (Retired)
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#139
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Sirken and co. must be so sick of changing the raid rules (and adding 2x monthly repops) only to have 80% of the server complain every time. "We need this" or "If only they would change this." You guys accidentally picked the server that is unforgiving to casual guilds, which I admit is a little bit of a tough break. But then you continue to choose to be in casual guilds and wonder why its not going your way. Adapt by leaving the server or joining the top guilds. There is nothing that they can do or will do for you.
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#140
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