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Old 03-01-2018, 01:53 PM
Culkasi Culkasi is offline
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Originally Posted by trite [You must be logged in to view images. Log in or Register.]
You're playing on the wrong server. We compete for limited content in a PVE environment here. That is the whole end game. I don't fault you for enjoying that play style though. That is why servers with instanced content are so popular.
If that is true, then why has A/A for a long time rotated most of the mobs? And recently seriously considered rotating even more? Just out of curiosity.
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Old 03-01-2018, 02:01 PM
Nexii Nexii is offline
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Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
If that is true, then why has A/A for a long time rotated most of the mobs? And recently seriously considered rotating even more? Just out of curiosity.
The mobs that are rotated are largely those that are most prone to training and petitions. Rotations have been breaking down for those targets that aren't...ring war, statue, aow for example
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Old 03-01-2018, 02:13 PM
trite trite is offline
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Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
If that is true, then why has A/A for a long time rotated most of the mobs? And recently seriously considered rotating even more? Just out of curiosity.
it wasn't the majority of the mobs and there were a lot of factors...leash range, vulak calls, an unwillingness to deal with arbitrary suspensions after stepping on each others toes.... effort was a small factor too..

The reasons don't really matter though, the only reason A/A were able to rotate mobs is because third parties didn't have the will or wherewithal to compete. Least of all CSG

Not everyone who wasn't in A/A were terrible at Everquest though. Paradigm shift was able to break the statue rotation by building up a raid force, showing up to compete and striking deals ...
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