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#1
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![]() EQ Live had considerably less naming violations, and almost no obvious ones for two reasons.
1.) When you requested a name a character selection it was checked against a database of obvious naming violations (swears, celebrities, etc) 2.) If it passed the first check, a tiny box(rez/tl box style) would pop up to any server guides that were online at the time and they would have 30 seconds to approve or disapprove the name, if no one approved/disproved it within 30 seconds, it was automatically approved. | ||
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#2
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![]() on live classic era had all my characters named as real figures from japanese culture, and never had a name violation, EQ is year 3000, meaning everything exists.
Wiz named Jiraia Ninja http://metalheroes.wikia.com/wiki/Toha_Yamaji Mnk named Hyoga http://saintseiya.wikia.com/wiki/Cygnus_Hy%C5%8Dga Once i moved servers i asked to be named Chuck, they said it was not allowed bla bla, until i told them Chuck alone is a common name, so they accepted, later i added surname Norriz, never been witchhunted by them. Feels like gms are killing peoples way to do the immersion on the little they can choose by themselfs, on other hand, free name changes for a few selected. | ||
Last edited by Brocode; 02-19-2018 at 05:42 PM..
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#3
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![]() Quote:
"Tuthpaste has defeated Cavitiez in a fight to the death" "Lookskywalkr has defeated Darthvayder in a fight to the death" etc.. Then, finally, they did: "Wetakeadvantage has defeated Ofnohgms in a fight to the death". It was like 18 years ago, but I found it hilarious then and still do | |||
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