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#37
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![]() no but you can decompile into illegible gibberish like
Code:
if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer { if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0 *(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0 } | ||
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