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#51
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GTFO.
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#52
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#53
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My point still stands, no one but you likes CR. It was voted OUT by the largest population of Everquest players.
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#54
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Corpse retrieval sucks because it's supposed to suck. Nobody likes doing corpse runs and that's the whole point. Imagine that the devs caved in to people who don't want CR's or experience loss or any other unpleasantness. What would the game be like? Your group gets wiped and you respawn next to your bodies with a 10 minute immunty and no experience loss so you can loot up and get rebuffed and back into the fighting with no hassle, wouldn't that be great? No, I don't think it would be. When a fight is touch and go there would be no tension or excitement or fear. There would be no rush of relief when you do pull your butts out of the fire. If you die it would be /shrug and right back at it. I mean, sure, it would be more convenient. But it would also make the game incredably boring. Let's be honest here, the only real excitement when you are grinding out experience comes in those moments when things are going wrong and then it's only exciting because dying is unpleasant. Take that away and what's left? They might as well but in a /level command to let us all jump to max level and then we could all quit and they could shut down the server. | |||
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#55
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ROFL, I can't... I don't believe CR is the reason people come to play Everquest, or that it even enters in to their mind. I also disagree that the only excitement involved in grinding exp is, the chance you might have to do a hour long corpse run. The excitement for ME, is a chance at loot, being able to learn my character better, enjoying the group experience. Basically everything BUT corpse runs.
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#56
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No one said remove Xp penalty on death or add 10 min Immune timer, or re-spawn right outside where you killed. The talk was about CR ONLY - which is dumb. You can argue all you want that it adds difficulty to the game, but what it adds in reality is a time-sink full of frustration It doesn't make say killing Nagafen any more difficult, it only makes it running back every time more annoying. | |||
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#57
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As far as raid entertainment goes Vellious raid encounters were top notch. There is nothing in POP that was any more entertaining or more fun. If anything it was just more mind nullifying, boring, and headbashingly annoying. | |||
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#58
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To those who want to go past vellious perhaps you could figure out a to have your char's copied to another server starting at luclin. But I for one am here because this is EQ Classic ending at vellious. I hope it stays that way.
And to the dude arguing against CRing. One of the things that made EQ stand out was the risk factor involved in so many aspects of the game. Wowifying it didn't add to EQclassic. It took it away. You may argue tthat it was an improvement but as I stated before that is a different game. Not what classic EQers generally look for. | ||
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#59
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Velious was still the best expansion, just sayin. | |||
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#60
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