![]() |
#21
|
|||
|
![]() I use a shield on fights like AOW, where you don’t want to risk extra ripost dmg from swings, but still get ac/hp benefit of the shield. Aggro isn’t a risk on those fights if melee are properly lowering their aggro.
__________________
| ||
|
#22
|
||||
|
![]() Quote:
Also, great thread OP, I'm a massive nerd for the details of the AC system. I get excited by how rediculous and convoluted things in EQ are. | |||
|
#23
|
|||
|
![]() Something confuses me here.
In the Game Mechanics: Player Armor Class thread it is established the cap for worn ac at 51 was 168, yet 3(51*6+25)/4 produces a different number. This is especially strange, as the cap for level 60 works out correctly 3(60*6+25)/4=288.blah . Can anyone please point out what I've overlooked and is causing my confusion? | ||
|
#24
|
||||
|
![]() Quote:
https://wiki.project1999.com/Gaudral...ord_of_the_Sky | |||
|
#25
|
||||
|
![]() Quote:
| |||
|
#26
|
|||
|
![]() Is the ancient crocodile even camped very much here? IDK like when I went to guk it reminded me of something that I couldn't remember which was very familiar so I was in like some kind of brain loop until I remembered to watch out for the scryer. Never beastlords. Never.
| ||
|
#27
|
||||
|
![]() Quote:
I'm still trying to pin point when some changes to AC did happen exactly, but I don't have enough exes to do that so I've had to guess (they seem to not mention some of the AC changes in the patch notes, like I see no patch notes about AC softcap introduction and we know that the late velious patches that at least touch on combat didn't introduce them either) | |||
|
![]() |
|
|