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  #21  
Old 12-25-2017, 01:17 AM
Arkanjil Arkanjil is offline
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I use a shield on fights like AOW, where you don’t want to risk extra ripost dmg from swings, but still get ac/hp benefit of the shield. Aggro isn’t a risk on those fights if melee are properly lowering their aggro.
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  #22  
Old 12-25-2017, 03:22 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
Well before Kunark shields would enable non large warriors to quickswap for a bash stun.
They enable better fashion, and raise the fashion softcap (which exists, even if the AC one doesn't).

Also, great thread OP, I'm a massive nerd for the details of the AC system.

I get excited by how rediculous and convoluted things in EQ are.
  #23  
Old 12-27-2017, 05:59 AM
Jimjam Jimjam is offline
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Something confuses me here.

In the Game Mechanics: Player Armor Class thread it is established the cap for worn ac at 51 was 168, yet 3(51*6+25)/4 produces a different number.

This is especially strange, as the cap for level 60 works out correctly 3(60*6+25)/4=288.blah .


Can anyone please point out what I've overlooked and is causing my confusion?
  #24  
Old 12-27-2017, 06:54 AM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Arkanjil [You must be logged in to view images. Log in or Register.]
I use a shield on fights like AOW, where you don’t want to risk extra ripost dmg from swings, but still get ac/hp benefit of the shield. Aggro isn’t a risk on those fights if melee are properly lowering their aggro.
That's what this sword was made for:

https://wiki.project1999.com/Gaudral...ord_of_the_Sky
  #25  
Old 12-27-2017, 12:25 PM
bum3 bum3 is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
dps less than dps class, heals less than healing class, slows less than slowing class...

its a fun class, but until they gave them a unique line of abilities/buffs they had no obvious utility on raids. eventually this got fixed for them, but for a long time the only reason to play beastlord was if you actually liked the class.
Ahh yeah. But in live SOE encouraged multiboxing. Not much could outdmg an afk non-scripted beastlord with auto attack on. And the pet could off-tank Plane of Disease mobs easily.
  #26  
Old 12-27-2017, 12:40 PM
jakerees jakerees is offline
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Is the ancient crocodile even camped very much here? IDK like when I went to guk it reminded me of something that I couldn't remember which was very familiar so I was in like some kind of brain loop until I remembered to watch out for the scryer. Never beastlords. Never.
  #27  
Old 12-27-2017, 01:34 PM
demonstar55 demonstar55 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Something confuses me here.

In the Game Mechanics: Player Armor Class thread it is established the cap for worn ac at 51 was 168, yet 3(51*6+25)/4 produces a different number.

This is especially strange, as the cap for level 60 works out correctly 3(60*6+25)/4=288.blah .


Can anyone please point out what I've overlooked and is causing my confusion?
You have to read between the lines in that thread a lot. Trust me (and I have provided further proof to hanvar and will, but too lazy right now), it all matches up with the decompiles I've done.

I'm still trying to pin point when some changes to AC did happen exactly, but I don't have enough exes to do that so I've had to guess (they seem to not mention some of the AC changes in the patch notes, like I see no patch notes about AC softcap introduction and we know that the late velious patches that at least touch on combat didn't introduce them either)
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