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#361
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#362
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#363
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#364
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![]() "Anyone who raids regularly, keyword there, understands that more than 2 members (aka trackers) past the zone line disqualifies that guild from anything that pops during that time. Very old rule that BDA got nailed for by parking their raid force at Juggs for Trak."
Curious how this rule came to be, b/c isn't half the fun of EQ being that there you are, with your group(s) in a zone exp'ing away, and you know a cool target may pop at some time, and there you are when it pops, so yay you go fight. This rule seems to be quite the exact opposite - if you're in a zone when your hoped for mob pops then FU get out. This surprises me mucho. Is the reason this rule came to be the following: were some guilds perma camping certain targets to the exclusion of others? Turn taking was just not seen to be a noble thing compared to getting the loots for your peeps? Guild membership was seen as "team topteam is best so we get it all"? If yes, would a time out after guild engage mob (say, a month) be a work around? If xyz guild kills xyz mob then they are done with that mob for abc amount of time. The effect of this would be similar to a ban without the shade. Perhaps. Probably it has been suggested/tried/examined...has it? A bit more history for those of us who are interested, new to raiding, wondering why "play nice" is hard to make happen. I suppose I get that some ppl like to compete, so that being first, getting the best ==== keeping the next guy down. That's how some ppl see competition. ??? Thanks for any and all history and insight relative to that history. | ||
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#365
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When you start talking dragon pixels, there are players who's greed show no boundaries. Players early on found ways to cheat other players out of their dragon pixels using exploits or just dirty play. To try to reel in these players, rules were made. The same greedy neckbeard players found loopholes and new ways to exploit around the rules, so then more rules are made. This pattern seems to have continued since p99 raiding came into existence, and so you got what we have now. Some people blame the staff but in all honesty it's not staff it's 100% player-made problems culminating from greed. It's sad because it's just fucking pixels. | |||
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#366
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Personally I think this rule is too draconian. If you are past the zone line when it spawns you should not be able to engage for X number of hours. 1, 4, whatever. In the old days, a 1 hour lock after obtaining FTE was deemed sufficient time to prepare. Why is 1 hour not sufficient to steal a mob from a raid that camped too close? I mean make it 2 or 4 hours. I don’t see how a permanent DQ does anything other discourage dungeon crawling and give any contenders a free loot piñata. If it was designed for Trakanon then it’s outdated, there’s only 1 FTE in sebilis but several or dozens in velious zones | |||
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#367
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When regulating only that you couldn't be on the spawn point, it led to areas like poop mountain (on trak), where the nerd herd simply huddled one hundred feet away from the mobs spawn point. This rule now where you can only have two bozos passed the zone line now means there is an invisible 'starting line' where pullers have to start from once the mob spawns. Anyone beyond the starting line before a mob spawns is considered a tracker. You can have two trackers in use at a time, and they can only track--not assist in the pull. Of the poopsocking meta games, this iteration is not the worst. | |||
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#368
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#369
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#370
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Comprehension lacking I guess? He didn't specifically ask only for an example. Nice (non)witty insult though, nerd. [You must be logged in to view images. Log in or Register.] | |||
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