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Old 12-21-2017, 03:02 PM
Nexii Nexii is offline
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Join Date: May 2015
Location: Neriak Third Gate
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
This is so much truth. ^

Problem is the groundwork of domination is years old and A/A are just running a system of pixel slaves that's been in effect for way too long. it's like a machine that can't be stopped at this point.

Only way to stop it is to destroy the system, but the only people capable of that won't because we are like ants in their ant farm, they just sprinkle food and water occasionally and smash the bad ants when necessary but that's it.

I suppose only way to make the server different if not better would be is if they revamped and totally altered the present raid rules if they are not willing to change game mechanics to stop the conveyor belted dragons.

Oh well all conjecture. I don't raid now, don't expect raiding to change, and expect it to always be a shit show thanks to the raid leaders that are selfish greedy neckbeards.
Less rules would be better IMO. The only rules should be no training and no interfering with other guild's pulls. Instead we have a million rules, where we can/can't camp, tracker FTE, tracker limits, targets that are/aren't considered raid targets. The raid target list isn't congruent with yellow text. Stalling is another one which is very subjective and was never well defined. In a game as clunky as EQ it just doesn't work.

If there were only server quakes (~4 a month) and no repop windows/variance it would mitigate a lot of the issues. As well rooted raid targets. The whole concept of pulling every boss to a zone in trivializes most of Velious content and just makes for more issues. The extra effort of clearing can be offset with more 'classic' drop amounts (~4 off most TOV targets and Tunare from what I understand).

Guilds would have to pick and choose their targets. But that may be all too far from 'classic' for the devs to do. Unfortunately even on live these sorts of issues were never really sorted out. It's why instances became a thing and the open world model diminished
 


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