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#9
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Specifically, summoned pets can have the same name (rarely) and charmed pets can have the same name as NPCs. Both of these situations cause problems because it is impossible to differentiate between them based on the output in the log files. One "a rat" looks exactly the same as a second "a rat." If the hidden values on the end were displayed ("a_rat_00" and "a_rat_01") they would be unique entities and not a problem. By design, players are not supposed to show up in the fight list (sorry PvPers). So, in the situation where a charm pet has the same name as an NPC, GamParse will interpret this as the "pet" attacking it's master (or itself) and ignore the damage. If this is NOT the case, such as you charmed "a frog" and used it to attack "a bat" that fight should show the frog as your pet and display the fight as "<player> + pets vs a bat" If this is not happening then there is a problem. Also keep in mind that once a pet is linked to a player it can't be unlinked. So if you charm "a frog" then that pet dies, gamparse will still associate "a frog" as your pet until you restart. If you restart and start monitoring fresh, "a frog" will no longer be associated with you. However, if you restart but load your whole log, it will once again associate "a frog" as your pet. So in short: If you charm a pet, it won't parse if you attack mobs with the same name. If you attack different mobs it should parse normally. Unrelated note: The timeout period on these forums is ass. By the time I finished writing this post it had already logged me out. | |||
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