Giving warriors some kind of aggro ability besides a taunt that barely works would make them less of a headache to play, and I'm baffled to this day as to why they weren't given any unique abilities. They're certainly not underpowered -- they're one of the strongest classes in Velious, to be sure -- but they're so reliant on those damned proccing weapons.
From a class design perspective, warriors in classic EQ are heinously underdeveloped. Not giving warriors abilities to hold aggro with is almost tantamount to not giving clerics any heal abilities and telling them to go and find clicky equipment they can use to heal with. It's
stupid. And it makes them rather dull to play, at times.
The main tank class doesn't have any abilities with which to do one of two of his primary responsibilities, which is to ensure that he, and not his group, is the one sustaining damage. Well, except for the aforementioned barely working taunt.
Meanwhile, knights get access to abilities which cause hilarious amounts of aggro for no logical reason, like that disease cloud which does almost no damage but somehow pisses mobs off enough that you practically don't even need a weapon as a SK. In what realm does that make the slightest modicum of sense? Ah, right -- in the realm of Everquest, where things purposefully make no sense because the developers were probably on crack at the time.
Let's hope Pantheon gives warriors a little more love than the autoattack button.
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