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#11
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I, too, love /who all count and population statistics, however a "less popular" class does not necessarily mean it is less strong. Exemple of this is warrior/rogues, which are two very strong classes, but with a very specific role that does not catter to everyone. On the other hand, Necros and Druids are very popular because they're very independent classes able to solo/duo easily, but they aren't exactly overpowered. That being said, let's play your game! here is my take: Wizard: add a quest line akin to the Magician Focus items that would be some kinf of Solist's Icy Wand, in order to give Wizards some sustained DPS mana-free in a group, so they can use mana to root/stun/DS while still nuking every mob pulled by their group. Doing so they "don't need" the clarity line of spells... Ranger: either rework archery to be a legit way to do sustained DPS, or make Harmony useable indoor... or give them the Ring series of druid teleports (aka the self-only ones), which wouldn't make them better per se, but more fun. The class is fine really. Paladin: not sure. i think the class is boring too, but not underpowered... that being said it is a mix of warriors and clerics, two arguably boring classes to start with [You must be logged in to view images. Log in or Register.] Maybe give them some kind of hard-coded ability à la Warrior's Berzerk that would increase their HP regen when on low life, some kind of blessing from their gods that would make them feel even more invicible? Shadow Knight: it is a very strong and fun class as it is [You must be logged in to view images. Log in or Register.] i think the obvious upgrade would be on Harm Touch, making it much harder to resist, and/or on smaller timer (that would be known if possible hehe) Rogue: I agree with making Poisons easier to use! Also maybe increasing the speed of Hide & Sneak movement slightly... Would also be fun to have other Illusion masks for the other races implemented as quests/loot. Warrior: Warrior is great 1-30 and 52+... the middle grind is absolutely awful... a little "sprint" ability à la Mend would definitely be nice... Adding a 'Taunt' element to Warrior's Kicks and Bashes and Slams could help a bit on aggro... A race-based questline that gives to each and every race of warriors a clickable necklace or other items that gate them back to their starting city? Some kind of Call for Help! from their original guildmaster... Rogues have H&S, Monks and SKs have FD, Paladins have Lull, Root, IVU... but Warriors really have nothing to get out of a no exit dungeon or other tricky spots, so sooome kind of escape item that woul be inherent to the class (as opposed to OT Hammer, Shaman Pots, Misty Thicket Port Cap, etc.) could make it more fun? otherwise more taunt/dps and it's super fine. | |||
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