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#31
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threat = 2xweapon_dmg+dmg_bonus there you have it. now we can stop with all the aggro mechanic nonsense and get back on topic with the warrior epic discussion. personally, i liek it a lot, but that just me. | |||
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#33
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__________________
Wedar - Level 60 Grandmaster (Retired)
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#34
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#35
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__________________
The Ancient Ranger
Awake again. | |||
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#36
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#37
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This is easily put on display during the Zun'Muram Tkarish Zyk fight in Txevu. The mob is immune to all forms of Melee damage and all spells not flagged unresistable. But warriors generate enough aggro regardless. When it comes to Hate in EQ, the calculations are almost all front loaded. Meaning they occur before any RNG fuckery can happen. So for example all hate for weapon aggro is calculated before the miss/hit or ATK vs AC rolls can be done. Likewise for spells, all hate done by those is calculated before the Resist/hit and any partial hits in the case of DDs. This is why SKs can generate aggro on Snare immune mobs even spamming Clinging Darkness. This is also why wizards can drop aggro using Concussion even if the mob is Magic immune and Resists every spell. Also why the fact that Devs thought they needed to create the spell Cinder Jolt for rangers based off fire resist, when they already had Jolt based off magic resist just goes to show sometimes they have no idea about the basic mechanics of their game. Spells all have their own base Hate value and whether it hits or how much for is irrelevant to how much Hate is generated.
__________________
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#38
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#40
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__________________
-Kae
<Riot> Wizard☆Shadow Knight☆Cleric☆Magician..and more! | |||
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