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#1
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While this isn't my area of expertise (and I mostly agree with you), obviously Warriors and knights have a very real advantage when tanking harder (eg. raid) mobs.
As for Shaman, my theory is that they overcompensated for the fact that Shaman can't rez (even though they're the Barbarian/Ogre/Troll equivalent of a Cleric), and to make up for it they gave Shaman too much other stuff. Either that or the devs were creating the world's first game of it's kind and just weren't able to balance 14 classes perfectly ... but I like to think it's because they wanted us to kick ass [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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Last edited by loramin; 08-16-2017 at 03:36 PM..
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#2
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#3
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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Pretty sure their goal was a well rounded, more self sufficient fighter but pays for it by having to abide by a more narrow gear selection and a weight limit (or incur armor class penalty).
Both of these inconviences where made very easy and pretty negligible come later expansions. Kunark and Velious and later expansions made gear selection for monk a breeze Even by just Velious a lot of raid gear has 0.1 wt or even less making their weight limit really easy to achieve with just a couple 100% weight reduction bags In the end, yes Classic EQ and some of their "balance" or... well lack there of balance decisions are a curious beast. I like the idea of monks having to focus on light weight gear and having the high (avoidance), I think they just turned their back on the whole "Penalties" idea with gearing as the game progressed
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#5
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What I'm really wondering is wtf they were thinking with beastlord. All the joys of a shaman, with a legitimately tanky pet.... | |||
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