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			#31  
			
			
			
			
			
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 I see what you did there. Haha 
				__________________ Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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			#33  
			
			
			
			
			
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 |   I like the idea of simulated patch day. Could have the server come down for 6 hours once a weeks so we can do our laundry, eat a proper meal and get uninterrupted sleep for a few hours. The current system of not washing clothes for months at a time is unhygienic and unclassic tbh. | ||
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			#34  
			
			
			
			
			
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 |   Here's the LoS link from Internet Archive--there's just 1 save: https://web.archive.org/web/20090608...ite/arc35.html 
				__________________ Full-Time noob. Wipes your windows, joins your groups. Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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			#37  
			
			
			
			
			
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				__________________ Zyrro - Shaman <Dawn Believers> Ziero - Mage <Auld Lang Syne> | |||
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			#38  
			
			
			
			
			
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 I feel like it's abundantly clear that instancing kills community (and sense of community). Without instancing, players run into each other all the time in dungeons, in chat channels, at camps. You see people who aren't your friends or guildies, other guild groups, other guild raids. You run into people higher level than you, lower level than you, more hardcore than you, more casual than you. For better or worse, you have to deal with them. It behooves players to play nice, and most people understand that and prefer cooperation (or at least civility) because of it. It makes the whole game play out differently ... finding guilds, claiming camps, raiding, buying and selling items, leveling up (for both alts and new players), etc. Everything feels contrived in instanced games. It's like FPS games or MOBAs compared to heavily modded, multi-player (but not MMO) RPGs. Communities in general are shit in the former, and imo it's because there's no penalty for being toxic and no reward for cooperating outside of your clan, no exposure to others in a natural setting so that people act like actual human beings through their avatars instead of like screeching autists. Communities in the latter are generally awesome because they're just the opposite; you generally need to not be a pariah or there's little point in that sort of a game. Your mention of instant teleports to instances is a separate issue I think, but still an important one. Limited mobility in EQ led to much of the same things that non-instancing did. You ran into a wide variety of people in your travels, and you generally had reasons to be a well-balanced person in your dealings with those folks. People grumbled about luclin a bit because it got rid of this. People grumbled about POP a lot because it absolutely destroyed it. Modern MMOs are loaded with fast mounts, flightpaths, teleportation, home points, etc. Wow didn't start off with a TON of it... but 60% mounts at 40 were about like giving every level 35 character in classic EQ jboots... and 100% mounts at 60 were about like giving every level 50 in classic EQ selo's. Plus wow had flightpaths! It was practically POP-level transportation right from the beginning, lessening contact between players in the name of convenience and less-delayed (though not yet instant) gratification. | |||
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						Last edited by Tecmos Deception; 08-03-2017 at 07:55 PM..
					
					
				
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			#39  
			
			
			
			
			
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 I see your point, but I don't think many players are bumping into eachother in raid zones where guilds mobilize to kill dragons on p99, let alone are these zones meeting grounds for straggling adventurers. Sorry, I just don't agree that instances kill communities on MMOs. | |||
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			#40  
			
			
			
			
			
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 What I meant was just that for everything else non-classic they have a rational reason (maybe not one everyone agrees with, but still a reason). Boats go the "wrong" way here because Verant couldn't tell East from West. Boats levitate you because it was the only way the devs could avoid tons of "falling off boat" issues. AoEs are un-classically limited to 25 because slow connection speeds gave a similar limit back in the day (and because not having limits created tons of petitions). And so on. Same thing with resets: there must be some logic as to why they don't do resets here, beyond just "they hate us", and I'm genuinely curious whether anyone knows what it is. 
				__________________ Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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						Last edited by loramin; 08-03-2017 at 09:04 PM..
					
					
				
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