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Old 07-16-2017, 02:09 PM
Nuggie Nuggie is offline
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Originally Posted by Silverwolf23 [You must be logged in to view images. Log in or Register.]

If you want to correct something, make the evac/succor line have a chance of leaving someone behind as it was in classic. 50% of the time an evac spell would leave behind at least 1 person from a full group.
It already does this. It was more like 10% of the time. 50% is riduculous.
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  #2  
Old 07-16-2017, 03:34 PM
Debaser8 Debaser8 is offline
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What exactly happened to cancel magic? I can't dispel damage shields anymore with it. A goblin boneslaver in droga was kicking the ass of my 56 necro because of it.
  #3  
Old 07-17-2017, 10:10 AM
Erati Erati is offline
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Originally Posted by Debaser8 [You must be logged in to view images. Log in or Register.]
What exactly happened to cancel magic? I can't dispel damage shields anymore with it. A goblin boneslaver in droga was kicking the ass of my 56 necro because of it.
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  #4  
Old 07-16-2017, 07:17 PM
Bummey Bummey is offline
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Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
It already does this. It was more like 10% of the time. 50% is riduculous.
I know I've left people behind when doing SG succors. It happened before, but infrequently at best. 50% would be annoying and also kind of funny when used in real succor/evac situations.
  #5  
Old 07-16-2017, 08:58 PM
Sorn Sorn is offline
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Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
I know I've left people behind when doing SG succors. It happened before, but infrequently at best. 50% would be annoying and also kind of funny when used in real succor/evac situations.
This one time I left myself behind succoring from a train in Chardok...RIP me, my group was left confused and traumatized.
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  #6  
Old 07-17-2017, 08:56 AM
Victorio Victorio is offline
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Quote:
Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
It already does this. It was more like 10% of the time. 50% is riduculous.
10% chance to be left behind for any player means close to 50% that one person out of the full group gets left behind.
  #7  
Old 07-17-2017, 09:02 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Victorio [You must be logged in to view images. Log in or Register.]
10% chance to be left behind for any player means close to 50% that one person out of the full group gets left behind.
At 0.5% per person, thats 3% someone is left behind. I made it annoying. But not too often. I lacked solid numbers on an actual fail rate. So I totally guessed.

The general rule, if people complain too much, its probably too high. If they never complain, likely too low.

H
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  #8  
Old 07-17-2017, 09:32 AM
Victorio Victorio is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
At 0.5% per person, thats 3% someone is left behind. I made it annoying. But not too often. I lacked solid numbers on an actual fail rate. So I totally guessed.

The general rule, if people complain too much, its probably too high. If they never complain, likely too low.

H
To be clear I'm not endorsing the 10% view. I played back then but I honestly don't remember what the left behind percentage was like. It never stuck out to me as much of an issue. The first time I had it happen here it was like "oh yeah that could happen." NFI if the single char % should be 1% or 10%.
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