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  #31  
Old 07-14-2017, 04:26 PM
Jimjam Jimjam is offline
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Lhance, do you get mad at pullers who ensure there is always at least one mob in camp so DPS is always pumping? Pulls between kills should take time and if one needs to find a way to make them even faster is one also a lazy, self-entitled mother Hubbard?

Disclaimer: I never did the bread quest, didn't sound fun.
  #32  
Old 07-14-2017, 04:53 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Lhance, do you get mad at pullers who ensure there is always at least one mob in camp so DPS is always pumping? Pulls between kills should take time and if one needs to find a way to make them even faster is one also a lazy, self-entitled mother Hubbard?

Disclaimer: I never did the bread quest, didn't sound fun.
When someone pulls a mob to the group, there is usually some sort of inherant risk involved for the puller, and game is working as intended.

When a high level forcibly moves a quest NPC from it's set position to root and snare it close to a zoneline to enable their pathetic lowbie cronies to run the quest in a manner it was never meant to be ran in, this is not working as intended.

Obviously the GMs here agreed with this sentiment, and nerfed the quest into oblivion so it's no longer worth doing because we clearly can't have nice things here, people exploit them when we do.

To answer your question, no I don't have one problem with a puller or a group constantly keeping mobs in the camp to kill non-stop. Pretty sure there's a big difference between that and the exploitive lazy shit people did with those bread quest NPCs.
  #33  
Old 07-14-2017, 04:59 PM
Pokesan Pokesan is offline
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zone snaring is a good tactic though you shouldn't do it anywhere busy
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