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#8
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![]() The whole gate at last second turning into a full death was entirely a thing on live. And still is. This happens due to latency, ( the time it takes for the client and sever to communicate) this is also 100% unfixable unless you had instant datatransmission and processing. Realtime gaming is an illusion, welcome to the matrix.
If you disagree with this, please feel free to take a pill. | ||
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