#61
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Crawling through SG castles or Chetari tunnels in DN.
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#62
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HS East in a landslide.
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#63
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HTs hurt. But HS rooms are like 5-6 mobs at the most, and they aren't always HTers. Double invis means free movement in much of the dungeon. Trash mob levels top out at 54 in east, 52 in south, 50 in west, like 46 in north, with no special bonuses to magic resist and max hits in the 140-160 range. Pathing is pretty consistent. CRs are possible without going into wings, though keying can be an issue without rogue or tricks.
Compared to SG... stuff sees invis, trash can be level 55+ while hitting for 300, being extra resisty, bugging pathing on z-axis, having tigher clusters of mobs. Chanter and cleric mobs cast symbols and wondrous rapidity. There are innate double backstabbers who can hit for over 800x2 while quadding for almost 300! And then there's icy servants. I can prance around in HS south solo with hardly a care, in east or seb without much trouble at all. The only way I can solo (that I've found so far) in SG is by exploiting the stupid water-only mobs aggro mechanics and still having a cleric around to res me from pathing deaths, random times when being out of water didn't protect me from getting summoned, or just plain old deaths cause of shit being so much tougher. I'd say hole is generally harder than HS or seb, DN is harder still, and SG takes the cake. Though maybe my familiarity with seb and hs makes me underestimate them compared to dungeons I don't know so well. | ||
Last edited by Tecmos Deception; 07-03-2017 at 12:04 PM..
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#64
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People solo HS all the time. Like you can even solo drusella if you are the right class with luck. I used to duo her all the time.
I agree with tecmos, sg is worse. You don't see lone enchanter and necros cutting thru that zone. Sure hs is hard and unforgiving, but honestly once you understand how to deal with the zone it's not so bad. Actually one of my faves. | ||
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#65
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If mobs traveled Norrath to fight other mobs, I would bet some of the trash enchanters in SG could solo any part of HS. | |||
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#66
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If we had access to some stats I would bet SG would be the least killed dungeon. I would bet some spawn points have never been killed by players since it's inception. Inside there castle there are sometimes 7+ mobs within line of sight to eachother, and 2 or more icy servants that proc a 500 pts aoe dispel. It's completely absurd, you would need more players than it takes for some ToV dragons. And for what? Netted kelp leggings?
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#67
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#68
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This guy has never tried to go deep in SG lol | |||
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#69
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See when people who have logged over 1000 hours (that still die frequently) in HS say that its not difficult, then I kinda call BS. SG is a tough CR but you can just bounce around on the water to get through most of it, let alone its really just not that big, not to mention you can invis through most of it once you get through the seahorses. Remember folks 1000+ hours expereince doent mean the zone is easy, it means you are expereinced in it. Take someone who has 0-10 hours of experience in there, and they're either going to be buying a corpse summon or waiting for one from a GM. Thats brutal dude, thats hard. Fuck up once? You dont get to try again. Quote:
Not to mention got most of the loot that matters to me I got solo with my shaman, it was actually quite easy. Most stuff that matters is single pulls and you can memblur (exploit?) and slow to your hearts content. | ||||
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#70
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People dont go to SG cus its a junk zone, not becuse its super hard or something. its damn pretty zone, but it aint no special zone thats off limits cus of difficulty. Quote:
That wont happen 100% the time in SG but it will in HS | ||||
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