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  #51  
Old 06-05-2017, 03:41 PM
Philaw Philaw is offline
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note to self never ever start this quest line on p99
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  #52  
Old 06-05-2017, 03:56 PM
NextToTheGods NextToTheGods is offline
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My only minor objection would be that the turn in rights should be forfeited after 20 minutes of gloridain being up instead of 15 since 20 minutes is the server rule standard for targets were one person has rights to a target (Ragefire being a good example). I don't care much either way though.
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<Riot>
[Enchanter] Falamin (Dark Elf)
[Bard] Telrin (Half Elf)
[Shaman] Warzog (Ogre)
[Druid] Vildar (Wood Elf)
[Necromancer] Szersis (Iksar)
[Monk] Raszis (Iksar)
[Cleric] Atrial (Human)
[Wizard] Atomize (Gnome)
[Mule] Plotlard (Human)
  #53  
Old 06-05-2017, 04:02 PM
Rygar Rygar is offline
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So I understand asking that the rolls occurr at XX:00 or XX:30, perfect sense.

The posting of a new time is where this proposal gets a little bit weird. I see what you are suggesting to allow 'at least 20 minutes' but 'up to 45 minutes' for a new established roll time. Just seems like that should be rephrased else it could further cause confusion and lead to pushing ring rolls into a later window. Should be something like:

If Spawn time is between XX:21 and XX:50 then roll is set at XX:00
If Spawn time is between XX:51 and XX:20 then roll is set at XX:30


That gives you at least 20 minutes but up to 50 minutes before pop and should help prevent time from changing every other day.

Now that I think about it, allowing 15 minutes after pop for FFA is probably too generous and could also be used to push windows back. Christ, people don't even give 30 seconds for a Hadden FTE (remember that thread? lol). Shouldn't the expectation be you have had 20+ minutes to gather folks so as soon as she pops you hand in? I can understand a little leeway as this is a big moment for a lot of people, but even 2 minutes should really be overkill. As you said, expectation is to try to keep her spawn time as close to the same as possible. I don't know what the number should be here, but I think 15 mins is definitely too much.

Lastly, assuming the time you have to actually roll is still 60 seconds? Such as from XX:00-XX:01 or XX:30-XX:31? See no mention of that in the unofficial proposal.
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  #54  
Old 06-05-2017, 10:28 PM
Pokesan Pokesan is offline
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ss18 satan can't get here soon enough
  #55  
Old 06-06-2017, 11:55 AM
NextToTheGods NextToTheGods is offline
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Also it should be stated that only the character winning the roll has rights to the turn in. If you absolutely need to mq the ring 8 you should have the MQ:ee loot the chiefs head and do the final turn in.
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<Riot>
[Enchanter] Falamin (Dark Elf)
[Bard] Telrin (Half Elf)
[Shaman] Warzog (Ogre)
[Druid] Vildar (Wood Elf)
[Necromancer] Szersis (Iksar)
[Monk] Raszis (Iksar)
[Cleric] Atrial (Human)
[Wizard] Atomize (Gnome)
[Mule] Plotlard (Human)
  #56  
Old 06-06-2017, 11:57 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by NextToTheGods [You must be logged in to view images. Log in or Register.]
Also it should be stated that only the character winning the roll has rights to the turn in. If you absolutely need to mq the ring 8 you should have the MQ:ee loot the chiefs head and do the final turn in.
Yes, this is vital.
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  #57  
Old 06-06-2017, 02:14 PM
Sadiki Sadiki is offline
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What a fun and healthy gaming environment this is for up and coming lawyers.
Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
If you roll after 61 seconds does a player appointed umpire red card you off the field of play? Seems quite confusing honestly.
This actually has been the case. You either roll at the correct time or get told to leave. This is actually why it's so difficult to move the time, combined with the trolls who deliberately try to refuse to let other people move it when it's hours from the roll time.
  #58  
Old 06-08-2017, 08:56 AM
botrainer botrainer is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
If Spawn time is between XX:21 and XX:50 then roll is set at XX:00
If Spawn time is between XX:51 and XX:20 then roll is set at XX:30
If you sit down and look at it any reasonable human can figure this out. This process is called critical thinking.

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Now that I think about it, allowing 15 minutes after pop for FFA is probably too generous and could also be used to push windows back. Christ, people don't even give 30 seconds for a Hadden FTE (remember that thread? lol). Shouldn't the expectation be you have had 20+ minutes to gather folks so as soon as she pops you hand in? I can understand a little leeway as this is a big moment for a lot of people, but even 2 minutes should really be overkill. As you said, expectation is to try to keep her spawn time as close to the same as possible. I don't know what the number should be here, but I think 15 mins is definitely too much.
Allowing for a "forfeit window" is considered an upgrade from the past. In the past, there was no such thing. Installing one now helps field test this new system, and if people find a way to abuse having this "forfeit window" we can re-visit then. However, since this new system has been in place no one has really abused it. The winners have turned in within 3 mins of her spawning.

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Lastly, assuming the time you have to actually roll is still 60 seconds? Such as from XX:00-XX:01 or XX:30-XX:31? See no mention of that in the unofficial proposal.
This last issue of "roll time" was something I didn't address, true. Because I'm asking the community to be reasonable and flexible with how long the "roll time" is considered open, and when the roll opens. Last few days there has only been 1 person rolling. How long and when the roll window opens can be handled from, within reasonable time span, of the respected roll times of XX:30, and XX:00. If there are 3 people there at XX:30 and everyone agrees yeah this is enough rollers, then roll. You don't need to wait 5 more mins for more people to show up.

However, I don't think this "roll timer window" should be a big problem with the turn-out I've been seeing since this went into effect.
Last edited by botrainer; 06-08-2017 at 09:02 AM.. Reason: Some grammar issues!
  #59  
Old 06-08-2017, 09:06 AM
botrainer botrainer is offline
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Quote:
Originally Posted by Sadiki [You must be logged in to view images. Log in or Register.]
What a fun and healthy gaming environment this is for up and coming lawyers.

This actually has been the case. You either roll at the correct time or get told to leave. This is actually why it's so difficult to move the time, combined with the trolls who deliberately try to refuse to let other people move it when it's hours from the roll time.
I don't want to turn in to a Nazi about a video game, and turn people away if they are at the roll within a few mere moments.

This is why this new system allows for the roll time to get moved. It's just asked that this post be updated with the new roll time, and allow one day for people to adjust to the new roll time.
  #60  
Old 06-08-2017, 10:20 AM
botrainer botrainer is offline
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Quote:
Originally Posted by NextToTheGods [You must be logged in to view images. Log in or Register.]
Also it should be stated that only the character winning the roll has rights to the turn in. If you absolutely need to mq the ring 8 you should have the MQ:ee loot the chiefs head and do the final turn in.
The person who wins the roll should be doing the turn-in. That person should then finish the Ring War too. They shouldn't be selling "MQs" or "turn-in rights." MQ'er should be selling UP TO the 7th ring, and doing 9th ring MQs.

If this becomes an issue with people selling MQ's we can visit it as a form of abuse. Abuse would be if they delay turn-in's too much (trying to find a buyer to log in and turn in), rolling too often stopping others from doing the quest for personal gain, and not for profit. I havent really seen these issues, as of yet.
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