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#61
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hint: it's not TZVZ, it has no relevance at all to this server. TZVZ was a complete failure and the same clowns keep posting constantly trying to recreate the exact same server. | |||
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Last edited by wehrmacht; 04-02-2011 at 11:46 AM..
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#62
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Facts that is.... And so if i get this right. You want everything to be exactly like it was on release of Everquest? PvP Charm/Fear and so on? | |||
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#63
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I agree with you that we should not try to recreate VZTZ.
But we can at least look back on it and learn from it? Everything wasn't horrible bad. Not saying we should copy it or in anyway follow the guide lines that they created but i think we should look at the cons and pros. Information regarding classic and especially PvP is limited | ||
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#64
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I just have to assume you are a moron now.
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As counter productive as you are, enjoy the following post; Quote:
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I mean, do you need me to explain why that statement is retarded? I can't believe 40,000 people didn't come to EQEMU to play the box. wow. Man it was hard to get GMR on live too with such a large playerbase across all servers. So, let's get back to it mr strawman, while you ignore every aspect of my post, which has actual figures from what we're working from / towards, with utter nonsense from EQ live, which, wait i'll quote myself incase you're confused - Quote:
We are over 10 years down the line, nobody wants a pvp server to emulate live, there were several OBVIOUS fixes that were made years into everquest that seem retarded to leave out, people progress mr caveman, get yourself back on live EQ, lock yourself at level 50, try to find 40 thousand of your nearest friends and get your pvp on, that's the only way what you suggest is a good server will ever happen. Quote:
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I said in my previous post that with HIGH MR ( END GAME ITEMS ) you should RESIST root at a high % rate, when rooted it should break early. I play a melee, but i'm trying to find an equal balance in pvp, not some retarded 1 way vision post about how you got rooted alot on vz/tz so you quit. Quote:
100% MR For 30 minutes work at max level. If root lands on a melee caster will be death touched. If melee runs away, caster will be death touched. Quote:
Bad players leave because they think everybody is a 1999 keyboard turner and they can't believe auto attacking their pet doesn't work any more. My work with resists on the other server and testing on p99 is towards giving information for the developers of a possible pvp server information on how things are now, they decide what to do with it, your posts consist of a completely biased opinion based on your own thoughts and beliefs of what YOU want for a new server. If anyone challenges those thoughts you avoid every aspect with a nonsensical reply about your own experiences. I don't care that you got stomped by heresy, and i don't care that you got rooted and you felt it was cheating, try to be constructive instead of moronic.
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P99, Day 1.
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#65
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Rogean specifically asked in the other thread that he wanted people to test with the current code available, i tested what i could on the p99 code, and i tested what i could on vz/tz as a cross-reference. The resists on vz/tz are very similar to the small testing i could do on p99, so yes the tests are completely relevant. I'm pretty sure that it's a very small number of the community who actually enjoy pvp, that want an exact emulation of 1999 everquest. Here are some gems, changed by the people you love so much, because you quoted how popular live was. March 29, 2000 - Area Effect "Fear" spells will no longer work in PvP. This affects a bard song, as well as the Cleric "Wave of Fear" spell. May 31, 2001 2:00 am Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected. June 27, 2001 3:00 am When a player becomes invisible (or hides successfully) every other player that had them targeted will lose their target. This is true for all servers, but has the greatest implications on PvP servers. The use of spells that allow you to see through invisibility will prevent you from losing your target if that target hides or goes invisible. July 24, 2002 ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. PVP Changes: - In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them. *PvP-Teams Change* Customers on the PvP-Teams servers have been plagued by a tactic known as "Bind Rushing". Casters would bind themselves in a hostile area or dungeon, and attack everyone of an opposing race in the area. Sooner or later the caster would die. They would then respawn, memorize a few spells, then jump back in to attack their wounded opponents. As a first step in combating this practice and improving life for those on the PvP-Servers, casters will now respawn with zero mana after being killed by another player in a duel or open combat. February 21, 2001 3:00 am - Due to the recent improvements to "Harmtouch", it is doing much more damage than it would before and unbalances PvP. As such it will now do less damage in PvP (68% of PvE, down from 80%). In addition, Shadowknights on the PvP servers were routinely killing themselves via non-XP losing means and attacking other players with Harmtouch immediately upon respawn. In order to address this situation, Harmtouch is no longer automatically "recharged" by death on the PvP Servers. Yea, lets classic it up, seems.... balanced. Rolling an enchanter, illusion makes me immune to ranged, lets get this coded and on the road bros.
__________________
P99, Day 1.
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Last edited by Bombfist; 04-02-2011 at 12:07 PM..
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#66
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I'm tired of seeing people who never even played the EQ live PvP servers during this era try and act like they know what they're talking about. Quote:
Like I told this guy macken who wants to play a caster and group up with a bunch of other people and chase down solos then root and nuke them to death, if you want root resists to differ from live, try and post some sad excuse for why you think it should. Don't post some lame TZVZ chart acting like it's normal to be like that. The burden is on you to try and prove why something should be different from EQ live. | ||||
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Last edited by wehrmacht; 04-02-2011 at 12:22 PM..
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#67
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Rofl, somebody had the 5 minutes it takes to pick your posts apart to show the elaborate maze of crap that you're actually spewing, and now you have 0 reply.
Yes i played on live on SZ, and no, i'm a little too old to brag about my 15 year old achievements on a broken pvp server. It's weird isn't it, how the only reason you're here is because of me? Oh wait, that can't be possible, I tell frytard and you appear, wow bro, i'm in the loop and you didn't even know. Post more strawmen arguments and finish with the classic "omg you're not on my leaderboard of live greats you know nothing" Always a good argument, get owned, back into a corner, i feel like i'm beating up a 3 year old. Next.
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P99, Day 1.
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Last edited by Bombfist; 04-02-2011 at 12:37 PM..
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#68
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BTW Bro's people from the UK can't connect to america on the internet, i tried to play on sullon zek but i got DDOS'd by the Atlantic ocean.
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P99, Day 1.
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#69
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being from the UK really has nothing to do with anything, so lets try to stick to some facts wermacht
did you play anywhere before sullon zek? if you didnt, it would make sense that you are under this dillusion that all classic era pvp was the same. SZ came out after velious was released, so it never experienced classic pvp and kunark-era pvp... there is a huge differance, and it kept getting better and making more sense over time also, you did play on vztz, and you were in fish bait. you got denied from joining the better guilds, then you left the server after getting trainwrecked by the top guilds even with your zerg of millions. note- ive already posted VZTZ players eqlive experience videos, so saying everyone who played on vztz was a scrub on live is laughable. do you really think people should have 3 bags full of egg-shaped pumice??? 5 charge insta cast 3-slot dispell? do you really think players should be able to get charmed, feared, pets depopping with a single lvl 4 ench spell, necro 49 pet quadding for 100 and enchanters using illusion to become immune to range? if so, great. but you might be the only one in that sandbox | ||
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#70
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Sup foxx, i played sonic the hedgehog and completed it i might add, so egg shaped pumice are IN.
I once used game genie to advance on Duck Hunt in 1998, so i think we should be able to destroy pets with level 4 enchanter spells. My biggest argument was my perfect execution of Hadouken in street fighter 2, therefore, Illusions MUST grant immunity to ranged attacks. As a final note, after playing pacman at an almost expert level, having root casted on anybody is an extreme NO NO If i get rooted ghosts catch me... stupid mechanic, remove it.
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P99, Day 1.
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