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#11
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![]() Only thing I would change for Iceclad is the level range, I'm still getting 2% per mob at 33, probably good til 35.
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GREEN
Katiyana - 23 Shaman | ||
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#12
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![]() Fixed, thanks!
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#13
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![]() Quote:
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#14
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![]() Exp was slower than other spots per mob but due to iceclad being totally underhunted I got a few levels between 33 and 37 on my Druid just root rotting giants near the bridge. Mostly did it to gain faction but zero competition for mobs was a huge plus.
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#15
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![]() The Coldain Expedition Guards in GD are good for pet classes in their late 50's. Can be tough if you're undergeared.
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#16
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![]() 30-36
Iceclad Ocean solo/duo Area around ToFS, snow cougars and shadow guardians. Charm and fear-kiting works best. Beware of Garou, a level 40 shaman, and Midnight. Both are nameds with lots of extra HP and their drops are for the same quest (The Mighty Garou rewards Garou Bone Club). 35-40 Iceclad Ocean solo Dire wolves on largest isle Charm and fear-kiting nets you very fast exp even as the dire wolves green out. Good for druids. Enchanters can charm everything that roams. 40-45 Eastern Wastes solo/duo West of #9 on the map, where the walruses roam Charm and fear-kite walruses. Good for druids. Enchanters also do well. Extra fun if you get a rogue to come with you for DPS. 40-45 Eastern Wastes duo All roamers. Snow griffins are tough casters. Avoid the elder snow griffins. You can solo if you've got CC, but easier to have two pairs of eyes watching out for things. Work your way up from cougars/dervishes to tundra kodiaks/wolves to mammoths/rhinos/giants to griffins/manticores. On the north side you'll find walrusmen, who are numerous and ugly. The various Coldain will assist on giants. Rhinos and griffins are the fastest mobs here. 35-45 Eastern Wastes group Grouping at either orc fort or giant fort. Bring CC and watch out for roamers. 30-45 Crystal Caverns duo/trio/group Start at the top and work your way down. Some good drops in this zone the further in you get. If you have sneak or a faction spell/song, you can bank and vendor at the city at the bottom. Eventually killing the orcs here will raise faction with dorfs. 45-50 Wakening Lands solo/duo Panthers/haze panthers, can quad or solo. Can also beat up the tigerdinos near Skyshrine. Have see invis to see the haze panthers and use invis liberally to avoid mercenaries and holgresh (often casters). 45-50+ Wakening Lands solo/duo Unicorns in unicorn valley. Don't pull Lady Gelestial, as she's higher level and named. Killing black unicorns will raise faction with white unicorns (and Gelestial). Killing white ones will raise faction with black unicorns (Lithiniath). You can't win, kill them all and pickle their flesh. Be warned that the black ones are higher level and they're SKs who cast fear. Avoid the corrupted unicorn in this area. 45-52+ Wakening Lands duo/group Giants outside Kael - these are commonly murdered for faction. The nameds drop various quest pieces. 46-52 Cobalt Scar solo/duo Wyverns (quad) and cobalt drakes (root-rot). A favorite of druids, bards, and some wizards. It's often packed. The cobalt drakes cast an AE dispell that hits for 600dmg every 24 seconds. Two nameds will pop in place of these: Yvolcarn (wyvern) and Azureake (drake). Avoid if you can. You can keep killing past 52 but the exp quickly goes kaput and there's a lot of competition. 55+ Kael Drakkel solo/duo Charm-kiting dire wolves. You need Call of Karana and you can only charm the wolves that hit for a max of 252. VERY dangerous. You had better be good or you will die. Harder than bear pits in some ways. The dire wolves can and have been used to solo Vindi part of the way. 50+ Kael Drakkel group/raid (duo if you're OP and charming dire wolves) Arena - armor drops. Make sure you have an average level of about 55. Same for plate cycle and chain cycle. Don't charm dire wolves unless you know what you're doing (and you're level 60). 58+ Siren's Grotto solo/duo Charm-kiting using the manatee and walrus servants. Egress/succor to the other side from CS and work your way in. You can only do the enthralled stuff, swordfish, and possibly coldspine seahorses. Good chance of drops. Druids and enchanters can do this. 58+ Siren's Grotto group Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it. 55+ Western Wastes solo Charm-kiting the animals. They share spawns with the dragons. It's best to have good CoV faction (and avoid Escorpa). Beware of Ice Burrowers. 60 Western Wastes solo if you're nuts Ice burrowers are level 61 and they have an AE that hits for a lot and also dispells. Bring jboots and be a druid if you want to solo these. 46-50 Plane of Mischief solo Quad/charm-kite the forest area. PoM is hideous experience and the respawn time is 72 minutes, but you can do it. Rangers, druids, wizards, enchanters, shamans, possibly mages. Might want to be able to bind there to do this. Chance of squires. 50-60 Plane of Mischief solo/duo Charm-kite rat maze. Chance of both squires and knights. You will get lost at some point. Closest entrance is between McStinkles and McSprayel, by the door they 'guard'. 55-60 Plane of Mischief group (with harmony) Hedge Maze. You need harmony if you don't want to be dogpiled by a bunch of plants named moldy sausage and the like. Also, if you find the sphinx at the center, don't tell it 'No' or it will kill you. The hedge wizards are the hardest ones. Not certain on cards. 55-60 Plane of Mischief duo/trio/group The audience at the puppet show + Chuckles the Great. Chance of squires and knights and maybe better, but don't count on seeing anything for months. They single aggro and summon, so be sure to have a pet/charm class with you.
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#17
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![]() If the only metric you care about is xp per hour, velious is not competitive in general. There are a few good spots at lower levels like iceclad and crystal caverns.
Velious offers other things, however. Loot is a plus and there are some great loot camps for people 50-60. I actually found Kael Arena to be surprisingly good xp at 60 duo (sham/monk) and trio. With a balanced group from mid 50s up this makes for decent xp with the primary perk of Loot. Landing slows is challenging mid to upper 50s. Having rash helps but it's a pain if your slower is in the mid-low 50s. Cleric complete heal, having a stout tank help immensely. A lower level shaman is better off just patch healing.
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#18
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![]() Wow, awesome, thanks for the responses all. And an extra special thanks to Sorn for that incredible list. Seeing that made my morning: if this forum had anything like "Reddit gold" I'd give you gold twice for that post!
I'll work on adding everyone's responses to the guide throughout the day today (in between that "work" stuff).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#19
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![]() Quote:
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Tadar Of the 7th Hammer/Test Severs
Former Mage Of the Good Guys Guild P99 Tada Necro Mugan Shamen | |||
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#20
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![]() Geonid tunnel in crystal caverns from 30(grouped) to 50(can solo from high 30s depending on class).
Rygorr in same zone(right by the entry and fight your way down) from 20(grouped) to 35ish(can solo from mid-high 20s depending on class)
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Izudyen - Paladin of Quellious (Green)
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