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  #1  
Old 06-01-2017, 03:48 AM
Turp Turp is offline
Sarnak

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Posts: 304
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What up Cucumbers , You guys have been kicking some ass on that HD project! I am loving it still , and I can't wait for it to go public and convert everyone to HD EQ so my fashion quest can shine.
Did you ever get to your 4k qqui?
Is there a way to make parts of the UI enlarged easily, like for use with 4k reso?
A ui fix that increased text size of all parts of the UI , including the main chat text. on 4k even the biggest text is still very small.

j/w Anyway to easily make a overall size increase on everything?
also if anyone else wants to chime in and has some 4k fix , i would offer plat to get me a ui enlarge.
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Last edited by Turp; 06-01-2017 at 03:51 AM.. Reason: typo
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  #2  
Old 06-18-2017, 02:47 AM
khanable khanable is offline
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Location: The Plane of Rustles
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Quote:
Originally Posted by Turp [You must be logged in to view images. Log in or Register.]
What up Cucumbers , You guys have been kicking some ass on that HD project! I am loving it still , and I can't wait for it to go public and convert everyone to HD EQ so my fashion quest can shine.
Did you ever get to your 4k qqui?
Is there a way to make parts of the UI enlarged easily, like for use with 4k reso?
A ui fix that increased text size of all parts of the UI , including the main chat text. on 4k even the biggest text is still very small.

j/w Anyway to easily make a overall size increase on everything?
also if anyone else wants to chime in and has some 4k fix , i would offer plat to get me a ui enlarge.
Yeah I'm working on it

Also hello nerds
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  #3  
Old 06-24-2017, 11:34 PM
Narcolepzie Narcolepzie is offline
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Join Date: Jun 2017
Posts: 1
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Love the UI, but I have a question. I'm trying to modify your UI because I'm OCD about having pixel perfect lines or close to perfect but I have run into a problem with the Duxa spell bar. When I change the <holder> in <SpellGemDrawTemplate> to anything other than A_SquareBtnPressed it loses the transparency as seen in this screenshot http://imgur.com/a/xWQ6B. I can't figure out what controls this or if it's out of my control. Any thoughts?
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  #4  
Old 07-28-2017, 04:58 AM
rhoward rhoward is offline
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Join Date: Oct 2015
Location: Red 99
Posts: 42
Default Cursor change

Anyone able to tell me how to get this cursor to work?
The name is Skeletal Hand {Hand.tga} from eq interface.
http://www.eqinterface.com/downloads...fo.php?id=3337

heres my animation file
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<TextureInfo item = "EQLS_background_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "wnd_bg_dark_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_light_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "EQLS_window_pieces_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_window_pieces_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "EQLS_scrollbar_gutter.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_BlackFill.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<!-- Main Background anim -->
<Ui2DAnimation item = "A_MainBG01">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG02">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG03">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG04">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG05">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG06">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- ENd of main background -->
<!-- Alt Background anim -->
<Ui2DAnimation item = "A_AltBG01">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG02">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG03">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG04">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG05">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG06">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of alt background -->

<!-- Main Background StaticAnimations -->
<StaticAnimation item = "EQLS_MainBG01">
<ScreenID>MainBG01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG01</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG02">
<ScreenID>MainBG02</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG02</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG03">
<ScreenID>MainBG03</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG03</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG04">
<ScreenID>MainBG04</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG04</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG05">
<ScreenID>MainBG05</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG05</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG06">
<ScreenID>MainBG06</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>255</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG06</Animation>
</StaticAnimation>
<!-- End of Main BG animation -->
<!-- Main Background StaticAnimations -->
<StaticAnimation item = "EQLS_AltBG01">
<ScreenID>AltBG01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG01</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG02">
<ScreenID>AltBG02</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG02</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG03">
<ScreenID>AltBG03</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG03</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG04">
<ScreenID>AltBG04</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG04</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG05">
<ScreenID>AltBG05</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG05</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG06">
<ScreenID>AltBG06</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>255</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG06</Animation>
</StaticAnimation>
<!-- End of animation -->
<!-- Large Button -->
<Ui2DAnimation item = "A_EQLS_LargeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>65</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnPressedHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>158</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>158</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End large button -->
<!-- Small Button -->
<Ui2DAnimation item = "A_EQLS_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>189</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>115</X>
<Y>189</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>220</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnPressedHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>115</X>
<Y>220</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End small button -->
<!-- Large Button -->
<Ui2DAnimation item = "A_EQLS_RadioBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>83</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_RadioBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>106</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_RadioBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>83</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End large button -->
<!-- Alt EQLS Horizontal scroll bar -->
<Ui2DAnimation item = "A_EQLS_VSBUpNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBUpPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>23</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBUpDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>46</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_VSBDownNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBDownPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>23</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBDownDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>46</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_VSBThumbTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>6</Y>
</Location>
<Size>
<CX>23</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBThumbBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>17</Y>
</Location>
<Size>
<CX>23</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBLeftNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBLeftPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>19</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBLeftDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>38</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBRightNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBRightPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>19</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBRightDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>38</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBThumbLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>122</X>
<Y>0</Y>
</Location>
<Size>
<CX>11</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBThumbRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of Alt EQLS scrollbar -->
<!-- EQLS Border frame -->
<Ui2DAnimation item = "A_EQLS_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>18</X>
<Y>0</Y>
</Location>
<Size>
<CX>12</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>14</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>14</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>23</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>18</X>
<Y>23</Y>
</Location>
<Size>
<CX>12</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>23</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of EQLS border frame -->







<!-- Cursors -->
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeEW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNESW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNS">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNWSE">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorDrag">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Title Bar Buttons (close & minimize) -->
<Ui2DAnimation item = "A_CloseBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>112</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_MinimizeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>148</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Tile Button is unused -->

<!-- List Column Header -->
<Ui2DAnimation item = "A_ListHeaderLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Main Window Border (fancy) -->
<Ui2DAnimation item = "A_LightRockFrameTopBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_light_rock.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LightRockFrameSide">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_light_rock.tga</Texture>
<Location>
<X>0</X>
<Y>30</Y>
</Location>
<Size>
<CX>30</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>20</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>80</Y>
</Location>
<Size>
<CX>20</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>2</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>50</X>
<Y>80</Y>
</Location>
<Size>
<CX>30</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Main Window TitleBar (goes with fancy border) -->

<Ui2DAnimation item = "A_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Buttons -->

<Ui2DAnimation item = "A_BtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>168</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>144</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>192</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>216</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>48</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>24</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>72</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>96</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SquareBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Border for pieces inside windows -->

<Ui2DAnimation item = "A_InnerFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Border for pieces rounded windows (no title) -->

<Ui2DAnimation item = "A_RoundedFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>191</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>196</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>169</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>182</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>190</X>
<Y>182</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>182</Y>
</Location>
<Size>
<CX>8</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>177</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>172</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>165</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Title for rounded window border -->

<Ui2DAnimation item = "A_RoundedFrameWithTitleTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>110</Y>
</Location>
<Size>
<CX>17</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>110</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>103</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>113</Y>
</Location>
<Size>
<CX>2</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameWithTitleLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>133</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Misc stuff -->

<Ui2DAnimation item = "A_RecessedBox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>110</Y>
</Location>
<Size>
<CX>41</CX>
<CY>41</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Spell Buff Icons and backgrounds -->


<!-- Gauge Parts -->

<Ui2DAnimation item = "A_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>216</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>212</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Note background -->
<!-- Slider parts -->

<Ui2DAnimation item = "A_SliderBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>10</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>92</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>81</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- starting city art for character create -->



<!-- Art for book and spell book -->





<!-- Default Tab Frame -->

<Ui2DAnimation item = "A_TabBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Tab and Page border -->

<Ui2DAnimation item = "A_TabLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>111</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>110</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>111</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>179</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>136</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Window selector icons -->



<Ui2DAnimation item = "A_OptionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxNormal">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxPressed">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>



<!-- Seperator -->

<Ui2DAnimation item = "A_DividerLeft">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerMiddle">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerRight">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_WhitePixel">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>90</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_DividerVertical">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


</XML>
Last edited by rhoward; 07-28-2017 at 05:05 AM..
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