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  #61  
Old 05-13-2017, 01:58 AM
Decad Decad is offline
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I transfer stuff for people in EC all the time for free. Hit me up again if you need
  #62  
Old 05-13-2017, 04:10 AM
Swish Swish is offline
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Quote:
Originally Posted by remen [You must be logged in to view images. Log in or Register.]
Just out of curiosity, what would be the potential downside to turning on a shared bank?
You'd suddenly be running a custom server, not a server aimed at recreating classic EQ ^^
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  #63  
Old 05-13-2017, 05:55 AM
Mackinaw Mackinaw is offline
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It's supposed to be a pain. That's actually the whole point of the server.
  #64  
Old 05-13-2017, 08:06 AM
Nahilu Nahilu is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
You'd suddenly be running a custom server, not a server aimed at recreating classic EQ ^^
Well since pb aeo nerf we are not classic so who cares now.
  #65  
Old 05-13-2017, 11:05 AM
loramin loramin is offline
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Quote:
Originally Posted by Nahilu [You must be logged in to view images. Log in or Register.]
Well since pb aeo nerf we are not classic so who cares now.
Whenever someone has a pet un-classic idea they always trot this or some other variation of it out (eg. "Titanium isn't classic" or "GM involvement in the raid scene isn't classic"). However it's very easy to refute this sort of logic.

Basically everything on Project 1999 is classic, unless it has some compelling reason not to be because things are different than they were in 1999. Internet connections are different, the devs have technical limitations, and the raid scene (in terms of the players, not in-game) is entirely different.

In other words no, just because the devs have made a few non-classic changes that they basically had no choice but to make, it does not mean that everyone's pet "I wish P99 had this" request is reasonable or going to happen.
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  #66  
Old 05-13-2017, 11:11 AM
Doctor Jeff Doctor Jeff is offline
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I wish tracking worked on players and that hybrids were using the correct skill caps but we can't all have what we want.
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  #67  
Old 05-13-2017, 11:21 AM
loramin loramin is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
I wish tracking worked on players and that hybrids were using the correct skill caps but we can't all have what we want.
I could have sworn I've tracked players with my druid before; is this a recent bug or Red thing? And out of curiosity what's incorrect about the skill caps (I don't play a hybrid)?
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  #68  
Old 05-13-2017, 02:12 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I could have sworn I've tracked players with my druid before; is this a recent bug or Red thing? And out of curiosity what's incorrect about the skill caps (I don't play a hybrid)?
player tracking is wierd... it works like this kinda:

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Which makes it kinda difficult to track people.. you kinda have to literally "TRACK" them.. like think, "well it says theyre behind and to the right.. but behind and to the right is the corner of WC nobody EVER goes to.. why would they be there? naw I think they are probubly going towards EC".. so you run towards the EC zoneline then suddenly they swap from behing behind and to your right, to straight ahead, because you moved from that outer 'buggy' circle of track (which is determined by what? I have no clue) and into your inner circle, which I assume is the track distance of the class you're playing (but again I have no clue if that is the case ether)

Anyway, a good tracker is as rare as a good ranger IRL
  #69  
Old 05-15-2017, 09:34 PM
loramin loramin is offline
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Forgot to say thanks, that illustration actually explained things perfectly.
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  #70  
Old 05-15-2017, 10:01 PM
Phenyo Phenyo is offline
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Afaik track works this way due to the obfuscation to stop third party cheat software

Hybrid defense skill caps are just bugged
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