Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-31-2017, 07:53 AM
Beastagoog Beastagoog is offline
Banned


Join Date: Sep 2014
Posts: 946
Default

https://wiki.project1999.com/Obulus_Death_Shroud

+3 wisdom + 25 mana
  #12  
Old 03-31-2017, 07:54 AM
Beastagoog Beastagoog is offline
Banned


Join Date: Sep 2014
Posts: 946
Default

https://wiki.project1999.com/Othmir_Prexus_Totem

18 wisdom 20 stm
  #13  
Old 03-31-2017, 07:57 AM
Beastagoog Beastagoog is offline
Banned


Join Date: Sep 2014
Posts: 946
Default

if you added all those items to that Paladin you'd probably find you lost out on about 100-200 hp, some ac and a tiny tiny unnoticeable difference in the dps, but you gained easily an addition 1k-1.5k hp healing potential out of your paladin, and a longer duration between needing to med/survive etc etc etc etc


also this applies to OP
Last edited by Beastagoog; 03-31-2017 at 08:00 AM..
  #14  
Old 03-31-2017, 09:50 AM
Doctor Jeff Doctor Jeff is offline
Planar Protector

Doctor Jeff's Avatar

Join Date: Dec 2014
Location: Xanadu
Posts: 1,987
Default

As another long time paladin, this is completely accurate. Build a manapool or you're just a shitty warrior.
__________________
You only lose when you stop having fun. Work on it.
  #15  
Old 03-31-2017, 01:13 PM
Samaritan Samaritan is offline
Sarnak

Samaritan's Avatar

Join Date: Dec 2014
Posts: 249
Default

Quote:
Originally Posted by Dwarvesareop [You must be logged in to view images. Log in or Register.]
Thanks for answers,

I'll try to buy 2 Black Sapphire Electrum Earring and Crystal Chitin gauntlets for now.
I'll probably go to Velks later to farm 2 Silver Chitin Wristband and a Sword of Blessings
If you are going to Velks, you might as well farm the CC gaunts too.

The spawn for the mob that drops the gaunts, Crystal Eyes, and the Frenzied who drops the wristband are literally just a few EQ feet away from one another.
  #16  
Old 03-31-2017, 01:26 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,562
Default

Quote:
Originally Posted by Beastagoog [You must be logged in to view images. Log in or Register.]
also to all the people that go " boo hoo /cry " you need strength for agro because damage = agro.
Just to clear up this misconception since I see it a lot... in raw melee, damage does not equal aggro. Swings per second + ratio on the weapon equal aggro. You will make the same agg with 1 str as you will with 255 str.

If it sounds counter-intuitive and illogical, that's because it is a bit. But that's how Everquest was coded.
Last edited by Dolalin; 03-31-2017 at 01:28 PM..
  #17  
Old 03-31-2017, 02:07 PM
Shodo Shodo is offline
Fire Giant

Shodo's Avatar

Join Date: Sep 2013
Posts: 540
Default

Quote:
Originally Posted by Beastagoog [You must be logged in to view images. Log in or Register.]
I'd love to, but unfortunately I don't have another 25k to pull out of my ass at the moment. Prioritizing wisdom is definitely the way to go, but only after meeting the minimum bench marks for AC and resists. Doesn't matter how many heals you add on to your mana pool if you're getting nuked and quadded to shreds.
__________________
Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin
Maeghar Frightreaver - 56 Erudite Cleric
Maamdak Battlebeard - 48 Dwarf Rogue
Crunkasaurus Rex - 49 Ogre Shaman
Mendak - 51 Halfling Druid (Green)

<Paradox> RIP
  #18  
Old 03-31-2017, 03:45 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
Default

I've never known mana pool to matter all that much except in raids where you're assigned as a tertiary healer and some solo situations, like PvP. In normal groups (and most any situation where you're assigned as tank) you're typically limited by mana regen rate, not pool size. The difference between, say, 1900 mana and 2300 mana for a tanking Paladin has never seemed relevant to me. The difference another 100 AC and 400 hit points can make can be relevant on a daily basis. In so many words, gear yourself for what you do.

Danth
  #19  
Old 03-31-2017, 04:04 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Skill aside, a good knight needs:

-sufficient AC to not be a mana sponge (not too hard as a plate class). Even beyond the point of "sufficient", you will still see a lot more return on ac than you will on seeking out good stamina items that are otherwise pretty crummy.

-"enough" HP to not be a mana sponge. This is only a factor when you have a cleric complete healing. Stacking stamina really does have pretty low returns prior to raid gear - you give up a lot in pursuing the fairly marginal return stamina actually gives you

-a good 1hander and a good shield. Knight dps is alway bad. Shield AC is always not subject to AC hard and soft caps, and always worth having unless the content is trivial for the group.

-a good base of int/wisdom. Deeper mana pool does not help you regain mana faster but it does let you go longer starting from full, makes it easier to maintain a reserve for emergency casting, and allows you to capitalize more on those moments where you do have extra down time.

-resists


For what it's worth (probably not much), building a paladin for routine content I would prioritize:

Good shield > AC to functional dropoff > raw hp (if it's a good item in other areas) >= Wis=resists > pumping up AC beyond that point of diminishing returns > stamina > all else

On raid targets and especially nasty caster content, bump resists further up

For a shadowknight? Probably less weight to intelligence as the uses for SK mana isn't as group oriented (buffs/heals). Then again, I haven't played a SK on p99.

Str does not affect threat from melee. Weapon ratio and haste are all that matter. A miss generates just as much threat as a hit.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 03-31-2017 at 04:22 PM..
  #20  
Old 03-31-2017, 04:26 PM
Sage Truthbearer Sage Truthbearer is offline
Fire Giant

Sage Truthbearer's Avatar

Join Date: Nov 2013
Posts: 607
Default

You don't need a huge mana pool for most situations. However, it helps a lot when you're level 60 and raiding Velious-level content. Let's be honest, in ToV you're not going to be playing a significant role in raids except for patch healing, and that's where your mana pool comes in. When your group is eating tons of AoEs, every extra point of mana is critical because it means more HoTs you can cast. Paladins HoTs are actually pretty efficient and we are criminally underrated in our healing capability. I was able to easily keep my group topped off by myself on trash mobs and helped a ton on nameds too.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:30 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.