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Old 03-06-2017, 09:14 AM
thebutthat thebutthat is offline
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I've been doing Lower Guk on my enchanter since level 34. Currently 42. At 40 you can go to the room just before Ass/sup, clear the 2 in there. Then pull the ritualist, gargs, the 2 undead frogs in the tunnel to bedroom, and clear Ass/Sup if it's not taken. Xp is pretty solid, and if you have the Ass/Sup camp, you got a shot at a nice belt to sell, and some lowbie gear on the ritualist.

Honorable mention is head the live side and pull the keep area (#10 on map). Often never camped, but pathing is SUPER wonky there. So be ready to AOE mez and gate if you get into a sticky situation. I would take care pulling on the bottom floors of the keep. Ladders and tight corridors make it hard to see potential adds and get out.

Increase efficiency and grab a shaman to heal pet/slow. You charm, haste, CC adds. You'll roll through XP. Mobs in guk have low HP and can hit like trucks. Added bonus if you get a dagger from the assassin. Throw a dagger on him, with a gnoll hide lariat. You now have a snaring/stunning pet...or at 44 a snaring stunning life tapping pet. If it's a frog...a snaring, stunning, life tapping, rooting pet. Which can be a hoot to deal with when it breaks.

- Other places if you're up for traveling off the beaten path and changing it up: Crystal Caverns and Tower of Frozen Shadow. CC the spider cave and terror caves will yield some decent xp. TOFS i think the 2nd floor will still give decent xp with a shot at Teacher's Syllabus and Student's Homework. Just remember if you die, you need to rekey to 2nd floor to get your body, so it helps to have a someone who can summon or rez on standby. Big risk for TOFS, but it's a blast!
Last edited by thebutthat; 03-06-2017 at 09:17 AM..
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Old 03-06-2017, 12:49 PM
Lhancelot Lhancelot is offline
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Originally Posted by thebutthat [You must be logged in to view images. Log in or Register.]
I've been doing Lower Guk on my enchanter since level 34. Currently 42. At 40 you can go to the room just before Ass/sup, clear the 2 in there. Then pull the ritualist, gargs, the 2 undead frogs in the tunnel to bedroom, and clear Ass/Sup if it's not taken. Xp is pretty solid, and if you have the Ass/Sup camp, you got a shot at a nice belt to sell, and some lowbie gear on the ritualist.

Honorable mention is head the live side and pull the keep area (#10 on map). Often never camped, but pathing is SUPER wonky there. So be ready to AOE mez and gate if you get into a sticky situation. I would take care pulling on the bottom floors of the keep. Ladders and tight corridors make it hard to see potential adds and get out.

Increase efficiency and grab a shaman to heal pet/slow. You charm, haste, CC adds. You'll roll through XP. Mobs in guk have low HP and can hit like trucks. Added bonus if you get a dagger from the assassin. Throw a dagger on him, with a gnoll hide lariat. You now have a snaring/stunning pet...or at 44 a snaring stunning life tapping pet. If it's a frog...a snaring, stunning, life tapping, rooting pet. Which can be a hoot to deal with when it breaks.

- Other places if you're up for traveling off the beaten path and changing it up: Crystal Caverns and Tower of Frozen Shadow. CC the spider cave and terror caves will yield some decent xp. TOFS i think the 2nd floor will still give decent xp with a shot at Teacher's Syllabus and Student's Homework. Just remember if you die, you need to rekey to 2nd floor to get your body, so it helps to have a someone who can summon or rez on standby. Big risk for TOFS, but it's a blast!
Thanks a lot for all of this, I will check guk out first.
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