Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-14-2017, 08:26 AM
EdTuBrutus EdTuBrutus is offline
Kobold


Join Date: Jul 2016
Posts: 124
Default

Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Thanks for that link. I knew some of that..knew of some of it and some I didn't know. Some interesting techniques for sure but It seems much of that has too many moving parts to be that practical unless you can just do them with amazing skill and precision it seems like it would take too long and require much trial and error.

I get the feeling chain tagging is going to be the most practical pulling method now. I have worked with a rogue in the past who peeled off mobs from me in Kael and that seemed to work well..haven't tried it with the new mechanics, however. Going to be much tougher now with increased social aggro to get mob separation.
It's worse than just relying on the mobs pathing back at a large enough interval.

You also need all the mobs to mem blur on feign and currently, P99 has a much lower chance of this than ever existed on Live.
  #22  
Old 02-14-2017, 08:51 AM
awfal awfal is offline
Kobold


Join Date: Jul 2013
Posts: 172
Default

Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It's worse than just relying on the mobs pathing back at a large enough interval.

You also need all the mobs to mem blur on feign and currently, P99 has a much lower chance of this than ever existed on Live.
On live static mobs mem blurred 100% of the time once they reset to their spawn point, and roaming mobs had a lower chance to memblur; this doesn't seem to be the case since the patch. The way it is now on p99 you can aggro a static mob, let it reset to its spawn point, stand up, and it will still have aggro which is completely not classic.
  #23  
Old 02-14-2017, 11:16 AM
EQBallzz EQBallzz is offline
Fire Giant

EQBallzz's Avatar

Join Date: May 2016
Posts: 507
Default

Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It's worse than just relying on the mobs pathing back at a large enough interval.

You also need all the mobs to mem blur on feign and currently, P99 has a much lower chance of this than ever existed on Live.
Wouldn't that only be true if just the monk was trying to split? If the monk pulls and uses FD and another person (another monk or rogue) that is using sneak/hide/FD to be in position to tag one of the mobs when they are far enough away from the other mobs..they should be able to split since they are not on all the hate lists of every mob. Or is there something I'm missing? I guess if the social aggro change is so severe that you can never practically get them far enough apart this wouldn't work but that would be pretty stupid.

Quote:
Originally Posted by awfal [You must be logged in to view images. Log in or Register.]
On live static mobs mem blurred 100% of the time once they reset to their spawn point, and roaming mobs had a lower chance to memblur; this doesn't seem to be the case since the patch. The way it is now on p99 you can aggro a static mob, let it reset to its spawn point, stand up, and it will still have aggro which is completely not classic.
Wow. If that is the case...FD is completely broken. I hope that gets fixed soon. [You must be logged in to view images. Log in or Register.]
__________________
Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter
Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro
  #24  
Old 02-14-2017, 11:34 AM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,523
Default

Quote:
Originally Posted by awfal [You must be logged in to view images. Log in or Register.]
On live static mobs mem blurred 100% of the time once they reset to their spawn point, and roaming mobs had a lower chance to memblur; this doesn't seem to be the case since the patch. The way it is now on p99 you can aggro a static mob, let it reset to its spawn point, stand up, and it will still have aggro which is completely not classic.
proof? If there is already proof posted on the forums can you just link that thread please.
Otherwise please provide proof.

I recall reading someone mention that spawn point business. So I'm not trying to be a jerk and call you out or anything. I'm sincerely curious.
__________________
  #25  
Old 02-14-2017, 11:48 AM
awfal awfal is offline
Kobold


Join Date: Jul 2013
Posts: 172
Default

Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
proof? If there is already proof posted on the forums can you just link that thread please.
Otherwise please provide proof.

I recall reading someone mention that spawn point business. So I'm not trying to be a jerk and call you out or anything. I'm sincerely curious.
It's true, static spawns would memblur once they returned to their spawn point, whereas roaming mobs had a low % chance to blur, that's why during pulls involving roaming mobs monks had to /q to be sure they dropped aggro. Oppositely, with pulls involving static mobs the monks could wait until the mobs returned to their spawn point to blur or they received the 2 min message "enemies have forgotten you".

There's plenty of proof out there if you look for it. Here's a post (#3 on it from 2006):

http://everquest.allakhazam.com/foru...49709181023154

Anyhow, the sneak changes are fine as the way sneak memblurred on p99 was not classic. Pulling with the way the mechanics are now is still easily doable, it will just require multiple people involved, eg. monk 1 aggros group of mobs, monk 2 aggros target to pull it out of the pack, monk 3 tags dragon and brings to raid, monk 1/2 fd & /q.

FWIW, during Velious era on live Holgresh Elder Beads used to single pull the mob that killed your Eye of Zomm without having to split anything, but I doubt you'll find any notes about that anywhere [You must be logged in to view images. Log in or Register.]
Last edited by awfal; 02-14-2017 at 12:14 PM..
  #26  
Old 02-14-2017, 01:06 PM
EdTuBrutus EdTuBrutus is offline
Kobold


Join Date: Jul 2016
Posts: 124
Default

Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Wouldn't that only be true if just the monk was trying to split? If the monk pulls and uses FD and another person (another monk or rogue) that is using sneak/hide/FD to be in position to tag one of the mobs when they are far enough away from the other mobs..they should be able to split since they are not on all the hate lists of every mob. Or is there something I'm missing? I guess if the social aggro change is so severe that you can never practically get them far enough apart this wouldn't work but that would be pretty stupid.
Well, I'm not talking about pulling Raid mobs - generally speaking you don't use Feign pulling and/or Monks to pull raid mobs other than a couple of specific examples). I'm talking about the main practical use of feign pulling - in groups. On Live this had its challenges but was generally fair, its not going to work here with the current feign mem blur % chance.

Sure, every group can have 2 monks (or Monk and SK) but you've even further reduced the ability of, say Wizards and Rangers and Druids of ever getting grouped and even more locked down the groups people "want" to be part of.
Last edited by EdTuBrutus; 02-14-2017 at 01:08 PM..
  #27  
Old 02-21-2017, 08:49 PM
Zarcath Zarcath is offline
Aviak


Join Date: Oct 2010
Posts: 92
Default

Quote:
Originally Posted by awfal [You must be logged in to view images. Log in or Register.]
It's true, static spawns would memblur once they returned to their spawn point, whereas roaming mobs had a low % chance to blur, that's why during pulls involving roaming mobs monks had to /q to be sure they dropped aggro. Oppositely, with pulls involving static mobs the monks could wait until the mobs returned to their spawn point to blur or they received the 2 min message "enemies have forgotten you".
I just got to pull with the new patch and was going to comment about this as well. Mobs on Live would drop their hate list as soon as they returned to their spawn position. As soon as they return to their spot and turn back into position you could stand up and resume pulling. Last night i had two notable instances.

*I had aggro'd both dogs on KC bridge and FD'd further up, when they both returned to their spot I stood up and they aggro'd me immediately (at that range I would have had to sit to aggro them).

*I split a sentry and a caller, FD'd after the caller cast his spell, sentry was in camp. I can see the caller's shadow through the wall, so when he was back at his spawn position and not moving, I stood up. he instantly aggro'd me.

The mem blur on return to spawn point is how it is on Live, but I don't know if it was always that way or it was implemented at some later date. I'll have to dig around.
Last edited by Zarcath; 02-21-2017 at 08:53 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.