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  #21  
Old 11-29-2009, 07:03 AM
stormlord stormlord is offline
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Originally Posted by Datante [You must be logged in to view images. Log in or Register.]
Hiya Danth,
Aha, if the invigor line and other endurance regen sources are malfunctioning, then the current no-loss situation makes sense.
Ya. If heal spells were underperforming, it would make sense that players don't lose hitpoints when they're hit. :0

Right now we're getting a free ticket to use 2 handers over 1 handers and shields for the increase in dps (2 handers do more damage than 1 handers, but dual wielding 1 handers does more than 2 handers). A free ticket to dual wield heavy weapons too. Before this "fix", my monk couldn't dual wield 2 cracked staff's without losing stamina. I was looking forward to leveling up so that hand to hand could be used instead (it uses very little stamina) and it would also save me a lot of weight. Now he can dual wield them without losing any. This removes one of the drawbacks of non-h2h skills (bigger stamina use because of heavier weapons). You don't have to do anything for this. It's free. You don't need lots of stamina. You don't need stamina heals. You don't need to switch weapons when stamina is lower. No thinking involved. No strategy. It's all automatic now. Autopilot. This is considered a fix.

I want a real fix. There's no fix right now. Not even a comment in the announcement thread to elaborate. Sloppy.
Last edited by stormlord; 11-29-2009 at 07:26 AM..
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  #22  
Old 11-30-2009, 01:33 AM
guineapig guineapig is offline
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So basically I should not bother trying to research Invigor for the time being???
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  #23  
Old 03-28-2011, 10:07 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Ya. If heal spells were underperforming, it would make sense that players don't lose hitpoints when they're hit. :0

Right now we're getting a free ticket to use 2 handers over 1 handers and shields for the increase in dps (2 handers do more damage than 1 handers, but dual wielding 1 handers does more than 2 handers). A free ticket to dual wield heavy weapons too. Before this "fix", my monk couldn't dual wield 2 cracked staff's without losing stamina. I was looking forward to leveling up so that hand to hand could be used instead (it uses very little stamina) and it would also save me a lot of weight. Now he can dual wield them without losing any. This removes one of the drawbacks of non-h2h skills (bigger stamina use because of heavier weapons). You don't have to do anything for this. It's free. You don't need lots of stamina. You don't need stamina heals. You don't need to switch weapons when stamina is lower. No thinking involved. No strategy. It's all automatic now. Autopilot. This is considered a fix.

I want a real fix. There's no fix right now. Not even a comment in the announcement thread to elaborate. Sloppy.

I hate to say this but the free ticket analogy is poor always since day 0 in EQ a few things have been true.

2handers are more dps then 1h and sword except for special pallly/sk weapons

Dual weild always more dps

Dual weild always better agro

this is regaurdless of situation

now...

as for fatigue you could totally use a very heavy 2hs, or dual wield heavy 1hs for soloing or combat with anything more then 30 seconds of downtime, it took 4 ticks to regen a full stamina bar and it took less then a full stamina bar to kill any mob you could kill without it killing you unless in a group situation with constant considerable pulls.

I was there...

Yes I like stamina it was a cool mechanic, but it was also not really game changing. So again i'm gonna say your "lets not use stamina because its a free ticket" ideal is stupid...

lets tweak stamina so its a consideration for people chain pulling and fighting mobs with heavy and fast weapons... and so its not a handicap to a solo warrior killing a blue/lightblue, or a mess of greens. that is HOW IT WAS. No free tickets needed bro.

not to mention anyone with over 100 in the stamina stat didnt even need to worry about the stamina bar except for pulling and jumping.
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  #24  
Old 03-28-2011, 11:06 AM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
So basically I should not bother trying to research Invigor for the time being???
We understand how it works, it just wasn't working anywhere like it was intended.
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