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  #61  
Old 02-13-2017, 11:34 AM
Retry Retry is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
No you could not. Welcome to the noob list Erati. Setting strafe keys wasnt even a thing in classic clients. The only way to strafe was to hold 3 buttons down at once.
Lazie... sorry but that is still strafing, number of key's does not matter.
  #62  
Old 02-13-2017, 11:35 AM
cubiczar cubiczar is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Yeah but mobs would still hit you if you didn't jump. You gained no advantage from it until clients after PoP.
I rarely try to argue classic, but I also remember the two key plus mouse hand cramp being a viable escape strat (and NOT being hit). I present this strange link as proof Old Thread

I didn't spend a ton of time but found other references to strafe running they just don't mention outrunning mobs directly (mostly saying they already know how to strafe).
  #63  
Old 02-13-2017, 11:39 AM
Daldaen Daldaen is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
What is the distance of "Chase Distance" Exactly? Is it like the 200 w.e range that is used for spells? Is it classic view distance? Is it titanium view distance? Is it further than that?
600'
  #64  
Old 02-13-2017, 11:40 AM
Izmael Izmael is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Lots of evidence suggest it did exist in kunark and velious. You probably didn't see this in action without being in a large open outdoor zone with sow.
Have you played back then at all? Mobs didn't forget you in Kunark or in Velious.


Also I don't see any serious evidence you refer to.

Some level 65 monk says mobs lose aggro if you outrun them, without mention of year of post etc.
  #65  
Old 02-13-2017, 11:41 AM
Baler Baler is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
600'
Thank you sir! [You must be logged in to view images. Log in or Register.]
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  #66  
Old 02-13-2017, 11:43 AM
khanable khanable is offline
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Quote:
Originally Posted by cubiczar [You must be logged in to view images. Log in or Register.]
I rarely try to argue classic, but I also remember the two key plus mouse hand cramp being a viable escape strat (and NOT being hit). I present this strange link as proof Old Thread

I didn't spend a ton of time but found other references to strafe running they just don't mention outrunning mobs directly (mostly saying they already know how to strafe).
Yeah you had to manually do it.

The only exception was right before luclin they changed one of the camera angles to natively force left/right to be strafe left and right.. which I believe was a precursor to being able to assign dedicated strafe keys as monks starting using that angle to work pulls.

Being able to outrun.. probably. I jumped as that was easier. [You must be logged in to view images. Log in or Register.]
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  #67  
Old 02-13-2017, 11:44 AM
khanable khanable is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Have you played back then at all? Mobs didn't forget you in Kunark or in Velious.


Also I don't see any serious evidence you refer to.

Some level 65 monk says mobs lose aggro if you outrun them, without mention of year of post etc.
Yes. Did you play back then?

There are posts that suggest it definitely happened during the era. Find evidence to prove it otherwise.
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  #68  
Old 02-13-2017, 11:45 AM
Lazie Lazie is offline
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Quote:
Originally Posted by cubiczar [You must be logged in to view images. Log in or Register.]
I rarely try to argue classic, but I also remember the two key plus mouse hand cramp being a viable escape strat (and NOT being hit). I present this strange link as proof Old Thread

I didn't spend a ton of time but found other references to strafe running they just don't mention outrunning mobs directly (mostly saying they already know how to strafe).
Listen I played on Rallos Zek. We used strafe to outrun other players in classic. However, mobs would still catch and bash you which would result in the player killing you or dying to the mob. That is my memory of strafing in Classic/kunark/Velious. If others have different than that then I won't argue. But I remember mobs catching me and other players not able to on quite a few occasions strafing in PVP.
  #69  
Old 02-13-2017, 11:46 AM
Erati Erati is offline
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ok apparently I was confusing what commands I had bound to A and D, but I sure as hell strafed away from orc pawns to make it to guards

Turning left or right while moving forward and using mouse was apparently what I did aka the 3 keys Lazie was mentioning. He was being a dick though knowing I was most likely talking about the exact same method.

Lazie arguing to argue as usual lol

I am hearing that the 30 sec de-aggro thing is not working and mobs are forgetting the instant you hit the chase distance maximum, anyone confirm this?
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  #70  
Old 02-13-2017, 11:49 AM
maximum maximum is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code
  • Haynar: Using sneak while FD will no longer work as a memblur.
  • Haynar: Entities will be dropped from an NPC's hatelist after 10 minutes of adding no additional hate.
  • Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu.
  • Haynar: Added "lazy aggro" behavior for NPCs. If they get too far from their target, they will no longer chase.
  • Haynar: Merchants that face their target when hailed, will now have a delay before their heading returns to normal.
  • Haynar: Fixed blind to function better when someone moves in and out of range. Moving back into combat range, and the mob should stop fleeing. Going out of range they should start fleeing again. Casting blind on an NPC with someone in combat range, will no longer cause mobs to flee right away.
  • Haynar: Altered how sneak pulling works on social aggro. Mobs on same faction, should no longer be fooled as easily.
  • Haynar: Linkdead players will no longer take faction hits.
  • Haynar: Added witness checks for beneficial spells.
I love the dev jargon... very Patch Note Classic [You must be logged in to view images. Log in or Register.]
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