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  #181  
Old 02-03-2017, 10:59 AM
Raev Raev is offline
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Quote:
Originally Posted by maskedmelonpai [You must be logged in to view images. Log in or Register.]
it all a matter of cattle vs wolves.
The biggest problem this server has is people like you intentionally distorting the picture into an R/K type imbalance. The vast majority of casual players would be fine with a competitive system that didn't revolve around poopsocking, cheating, etc. The problem with EQ is that the mechanics are just straight up terrible for direct same-zone player competition (see Troll's post).
  #182  
Old 02-03-2017, 11:03 AM
Phantasm Phantasm is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Sharing isn't fair. Got it.
Demanding blood from people who are willing to invest a lot of time kind of is
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  #183  
Old 02-03-2017, 11:03 AM
Mythanor Mythanor is offline
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Quote:
Originally Posted by maskedmelonpai [You must be logged in to view images. Log in or Register.]
Yes, there is nothing inherently fair about sharing. Would you care to share your paycheck or wife with the good elfs of this p99 or your new home phinny?

And no, that doesn't mean sharing cant be fair, only that it is not necessarily fair. It is application dependent ^^
sharing pixels in a free elf simulatar =/= sharing wife with some poopsocking neckbeards. And the fact you even make that comparison and think it's a valid one, says more about you then anything else you've posted....

Safe Travels.
  #184  
Old 02-03-2017, 11:42 AM
Ravager Ravager is offline
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Quote:
Originally Posted by maskedmelonpai [You must be logged in to view images. Log in or Register.]
Yes, there is nothing inherently fair about sharing. Would you care to share your paycheck or wife with the good elfs of this p99 or your new home phinny?

And no, that doesn't mean sharing cant be fair, only that it is not necessarily fair. It is application dependent ^^
False Analogy. Try again.
  #185  
Old 02-03-2017, 11:49 AM
Daldaen Daldaen is offline
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Launch Luclin. Make it a one-way trip for the first 6-12 months. So that once you're in Luclin you may not return to Velious or Kunark.

This way the neckbeards would rush to Luclin for AAs and new raid content and the casuals would have their opportunity to experience Velious raids unmolested.
  #186  
Old 02-03-2017, 11:57 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Phantasm [You must be logged in to view images. Log in or Register.]
Demanding blood from people who are willing to invest a lot of time kind of is
My nieces like to make busywork for themselves and call it work too, but at the end of the day it's still just a game and they're not forcing the other kids on the playground to play by their rules and telling them to leave if they don't like it.

What's remarkable is there's a server designed specifically for the kind of gameplay those that want to work or compete for it that is going basically unused. But it's not competition they want, it's "winning" they want, so they play on the server they can "win".
  #187  
Old 02-03-2017, 11:59 AM
maskedmelonpai maskedmelonpai is offline
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Quote:
Originally Posted by Mythanor [You must be logged in to view images. Log in or Register.]
sharing pixels in a free elf simulatar =/= sharing wife with some poopsocking neckbeards. And the fact you even make that comparison and think it's a valid one, says more about you then anything else you've posted....

Safe Travels.
Of course it's not an equivalent exchange ^^ (at least to most) It serves only to simply refute the point that sharing is inherently fair. It's not and as I said, it can be but simply sharing to share is not fair :c If you would prefer a trail, I can do that too ^^

Suppose you and I are partners. We perform together. Our entire act is collaborative. We are both of equivalent appeal with more or less the same number of fans. How should the proceeds of our performances be split?

Suppose we tire of performing and enter the field of widget manufacture. We open a business together and both are employed by it. I manage to produce 3 widgets per day while you produce 5. How should the proceeds from widget sales be split.

Now suppose you don't like me anymore, but my love for you remains steadfast and I open a new branch office in attempt to mend our relationship, where I manage to produce one additional widget per day. How should the proceeds from widget sales be split?

Now suppose Raev opens a widget shop. His widgets are very well designed and reliable. He produces 3, but they stale and boring and nobody wants to by them. How should the proceeds of widget sales be split?

Our relationship continues to deteriorate despite my best efforts and you leave me for another cattle. Our business is torn like my heart, but we all continue in the widget industry. Our production and sales remain unchanged. How should the proceeds of widget sales be split?

Now suppose Trollolololol enters the widget industry. His widgets are by all standards ordinary, but he works 21 hours everyday producing and selling widgets. He produces 28 widgets, saturating the market and sells them all before we are able to finish ours. How should the proceeds from the sale of widgets be split?
  #188  
Old 02-03-2017, 12:04 PM
Whirled Whirled is offline
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ITT: nerds argue over not sharing a game made in 1999.
  #189  
Old 02-03-2017, 12:07 PM
maskedmelonpai maskedmelonpai is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The biggest problem this server has is people like you intentionally distorting the picture into an R/K type imbalance. The vast majority of casual players would be fine with a competitive system that didn't revolve around poopsocking, cheating, etc. The problem with EQ is that the mechanics are just straight up terrible for direct same-zone player competition (see Troll's post).
No, most casuals are perfectly happy playing the game casually like me. And no, the hardcore/casual schism is not an r/k thing. That not the analogy I was going for. Cattle are generally speaking docile, peaceful, which is what I like about EQ and why I don't like most modern games, they too frenzied.
  #190  
Old 02-03-2017, 12:07 PM
prc018100 prc018100 is offline
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I think the issue really involves two things:

1. Too many people in the same sandbox with limited content

Two options for this: First, you could add a 2nd or 3rd server with one-way transfers available would help solve this by allowing more casual guilds to move around. Yes, I still think one or two guilds would still get the majority of content. However, it would be more and more difficult to people to monopolize content with less people. Second (which i think is a worse solution), is the idea of automated quakes or just flat out increase respawn rates dramatically on bosses. This would obviously flood the market even more with items, but give everyone a better chance of getting to see content.

2. Too many people that spend an unhealthy amount of time on this game.

Unfortunately, there really isn't a good solution to this. Even if you locked accounts out after 20 hours in a week or something, people would just make multiple accounts etc. and find a way around it. This could be something cool done to an additional server though.

Another thought. I've never heard of anyone get banned for cheating in the end-game raid content. Rather than keep suspending guilds for the same actions over and over. Why don't they ban these accounts of the repeat offenders? You'd probably be doing them a favor by getting them a break from their addiction anyway.
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