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#181
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#182
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__________________
Vetus ~ Tyrs ~ Draoi ~ Audios
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#183
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Safe Travels. | |||
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#184
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#185
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![]() Launch Luclin. Make it a one-way trip for the first 6-12 months. So that once you're in Luclin you may not return to Velious or Kunark.
This way the neckbeards would rush to Luclin for AAs and new raid content and the casuals would have their opportunity to experience Velious raids unmolested.
__________________
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#186
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What's remarkable is there's a server designed specifically for the kind of gameplay those that want to work or compete for it that is going basically unused. But it's not competition they want, it's "winning" they want, so they play on the server they can "win". | |||
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#187
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Suppose you and I are partners. We perform together. Our entire act is collaborative. We are both of equivalent appeal with more or less the same number of fans. How should the proceeds of our performances be split? Suppose we tire of performing and enter the field of widget manufacture. We open a business together and both are employed by it. I manage to produce 3 widgets per day while you produce 5. How should the proceeds from widget sales be split. Now suppose you don't like me anymore, but my love for you remains steadfast and I open a new branch office in attempt to mend our relationship, where I manage to produce one additional widget per day. How should the proceeds from widget sales be split? Now suppose Raev opens a widget shop. His widgets are very well designed and reliable. He produces 3, but they stale and boring and nobody wants to by them. How should the proceeds of widget sales be split? Our relationship continues to deteriorate despite my best efforts and you leave me for another cattle. Our business is torn like my heart, but we all continue in the widget industry. Our production and sales remain unchanged. How should the proceeds of widget sales be split? Now suppose Trollolololol enters the widget industry. His widgets are by all standards ordinary, but he works 21 hours everyday producing and selling widgets. He produces 28 widgets, saturating the market and sells them all before we are able to finish ours. How should the proceeds from the sale of widgets be split? | |||
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#188
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![]() ITT: nerds argue over not sharing a game made in 1999.
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#189
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#190
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![]() I think the issue really involves two things:
1. Too many people in the same sandbox with limited content Two options for this: First, you could add a 2nd or 3rd server with one-way transfers available would help solve this by allowing more casual guilds to move around. Yes, I still think one or two guilds would still get the majority of content. However, it would be more and more difficult to people to monopolize content with less people. Second (which i think is a worse solution), is the idea of automated quakes or just flat out increase respawn rates dramatically on bosses. This would obviously flood the market even more with items, but give everyone a better chance of getting to see content. 2. Too many people that spend an unhealthy amount of time on this game. Unfortunately, there really isn't a good solution to this. Even if you locked accounts out after 20 hours in a week or something, people would just make multiple accounts etc. and find a way around it. This could be something cool done to an additional server though. Another thought. I've never heard of anyone get banned for cheating in the end-game raid content. Rather than keep suspending guilds for the same actions over and over. Why don't they ban these accounts of the repeat offenders? You'd probably be doing them a favor by getting them a break from their addiction anyway. | ||
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