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#31
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I think one did.
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#32
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Quote:
The rest of the items were not in the single digits.. The drops from tonight were a small fraction of what existed on the server. | |||
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#34
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Quote:
But not this druid [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
__________________
Auvdar -- Divinity, 60 Druid. Retired.
Quote:
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#36
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Cut and Pasted from Server chat:
Really poor planning by the GMs. Appreciate your effort but left a sour taste in some of our mouths (kinky). Would have been nice if for once you guys had testing things out correctly so it would be a continuous drop rate for a number of hours, but it's too late now. Maybe you can learn from this mistake unlike the other event. /cheers Appreciate the effort you guys put into kunark and I am sure everyone will enjoy it. For now I bid you adieu. P.S. QQ | ||
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#37
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So yeah, hopefully my post helps others in the future. Have fun in kunark, my *****s
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#38
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P.S. stupid to launch kunark and instead of people experiencing it, they're masterminding plans to exploit the system by buffing levels ones to mowe through shit and get rares.
Agree with almost everyone in this thread concerning that part | ||
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#40
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There was absolutely nothing about the event that people are complaining about that they couldn't have prepared for beforehand. As far as there being too many rare drops from the event, I can tell you that the percentage of the population with those rare items is probably still lower than when those items were first taken out.
Thanks devs, I know me and my group had lots of fun.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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