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  #1  
Old 01-19-2017, 12:09 PM
Daldaen Daldaen is offline
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I found that Majority Vote thing to be interesting. My thought was changes like this would need to be unanimous for them to go into effect.

But if all that's required for change to happen is a majority vote, CSG/FAV/Rustle could vote for 100% of all mobs rotated and A/A would vote against and lose the majority.

Regarding this post though, I think they're falling short when thinking of a good start line. A better start line would be the Central Pillar in the Four-way. You must be standing on top of it. It provides all the same benefits:

Extremely easy to see who is standing on top of the pillar/column and who is on the base floor
No door
No Ogre blocking
No one gets AEd by mobs cause no one kills here
It favors guilds making different mobs priorities

The last one I think is a big deal. A casual guild may only be interested in some WToV mobs. When you're using the central pillar you would be able to place all your racers on the west end of it. While A/A would have theirs focused on the East or North ends for NToV and Dozekar. Giving a more casual guild a little leg up, because the neckbeards will be splitting their efforts between Norh and East when Doze is in Window, with no one on the west end.

You'd just need to agree to only kill mobs within the wing they spawn, so that trains don't kill people in the four way. Which whether you agree to this or not, it is an inevitability with Nilbog removing bind points and Haynar adding lazy aggro. May as well get used to it being a requirement to kill mobs within their wing.
  #2  
Old 01-19-2017, 02:44 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]

You'd just need to agree to only kill mobs within the wing they spawn, so that trains don't kill people in the four way. Which whether you agree to this or not, it is an inevitability with Nilbog removing bind points and Haynar adding lazy aggro. May as well get used to it being a requirement to kill mobs within their wing.
source?
  #3  
Old 01-19-2017, 02:53 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
source?
http://www.project1999.com/forums/sh...&postcount=155

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This is still slated to be changed. I have presented what needs to be modified, and now awaiting the best way to execute it.

Changing the yes/no for binds in zone? No problem.

Changing the binds for individual players? Quite a problem, bind information is stored in player profile blobs.

We'll fix it when we can.

edit: For those curious, check out character_.profile in an eqemu db.
http://www.project1999.com/forums/sh...7&postcount=14

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I don't have a test box up that anyone could get on.

First pass its a 1000 distance chase range.

Also from eqlive. There is what look like a 24 sec timer, they will chase even out of range, starting from when you last did damage. Should they summon during this? Unknown. Probably not. I think the summon range may be tied to chase range. Getting this addition chase mechanic done complicates it. Thats why i want to get first iteration of chasing in. Then I can work on the 24 sec chase after dmg.

H
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
You go out of chase range. They go home. You are still on their hate list. You get in range they are coming. Only drop from hatelist at this point is the 10 min timer. Its not a FD mechanic that drops you when they get home.

I have not played with the 24 sec mechanic enough. The problem on live. Is they completely drop you at 30 sec. You dont linger if ur out of chase range more than 30 sec after doing damage. I have conflicting info how classic should be.
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
More evidence points to 600 range than 1000. So when I update to add the addition 24 sec chase after dmg, will drop range to 600.
Gonna be good. I hope people remember how to pull and raid.
  #4  
Old 01-19-2017, 02:58 PM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I like dis
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hello i'm cucumbers
  #5  
Old 01-19-2017, 04:37 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
outstanding! some good stuff in the works. thanks for links.
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