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  #11  
Old 01-10-2017, 01:42 PM
Sorn Sorn is offline
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Quote:
Originally Posted by Lorglath84 [You must be logged in to view images. Log in or Register.]
you have the same success rate at 168 as you do at 200 if something is trivial at 168
This is slightly incorrect. The formula used means you'll only reach the highest chance of success (95%) a few skill levels after you hit trivial for something.

EX:
With a skill of 168 versus a trivial of 168 you have a success rate of 93.5%
With a skill of 169 versus a trivial of 168 you have a success rate of 94.5%
With a skill of 170 versus a trivial of 168 you have a success rate of 95%

Depending on trivial, it could be a matter of 1 skill point or 5 skill points.
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  #12  
Old 01-10-2017, 02:40 PM
Sachant Sachant is offline
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Is it ever any more than 5 points? Should I get to trivial+5 for whatever I want to make to be sure I have the highest success rate?
  #13  
Old 01-10-2017, 02:46 PM
Sorn Sorn is offline
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I wouldn't worry about going more than +5. +3 ought to be sufficient for most of the higher stuff.
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  #14  
Old 01-10-2017, 02:51 PM
SoekiWiz SoekiWiz is offline
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Additional question that coincides with the OP's question:

My understanding is the determining stat, higher is better for chances of skill-up. Idk why maybe I'm just reading incorrectly, but it sounds like everyone is using the reference number of 200?

For example, in a tradeskill calculating off Wis, max wis would be better than 200, right?

If that's the case, OP, feel free to PM me. I made a Druid who I use as an EC mule who I outfitted up to 240something unbuffed Wis with I think less than 15k in gear? Something like that.

His name is Weavings and I'm happy to let you inspect him and/or post up what I bought once I have a chance to log back in if that helps you.
  #15  
Old 01-10-2017, 03:49 PM
Sorn Sorn is offline
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Most use the reference of 200 because after that your returns begin to diminish so it's not necessarily worth the effort.

BUT max is still always better, technically.
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