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  #251  
Old 01-10-2017, 12:32 AM
bktroost bktroost is offline
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Or work on cool avatars, right Aegnor? How else do we get so awesome looking?
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  #252  
Old 01-10-2017, 12:46 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
The difference comes ( as we all know ) is whether there is a handful of people within the guild willing to do all the crazy socking/fteing/tracking etc that the raid scene meta has turned into. Point being, the core of the vast majority of guilds here are very much casual by nature.
But that just emphasises the point even more.

It's not that P99's entertainment value is being destroyed for 2500 people by 250. It's that perhaps 25 people destroy the entertainment for 2700. I have a very strong feeling that most people even in A/A would prefer to be able to raid based on scheduled raids during a guild's peak time without needing to drop everything to raid at a moment's notice.

Scarcity in Everquest was always its biggest failing. It doesn't take "skill" it doesn't take "ability". It requires ridiculous investments of time by a tiny number of people who destroy the enjoyment of thousands of others AND GET THEIR ROCKS OFF that those thousands of others have their fun taken away.

EQ created scarcity because they thought it was a viable long term business model that would keep people playing. We know today, from HUNDREDS of games that scarcity does NOT keep people playing, scarcity drives people away, the majority of people, while playing into the anti-social, mentally deficient needs of a tiny, tiny minority.

EQ was relatively popular in its day because it was the only viable PvE MMORPG. It had literally no competition. To a lot of people, they want to recapture that look and feel. I doubt they want to recapture the frustration and idiocy of bad design decisions. The instant a better PvE game appeared, it had 20 times the subscribers of EQ at its peak, within 12 months.
Last edited by EdTuBrutus; 01-10-2017 at 01:09 AM..
  #253  
Old 01-10-2017, 12:49 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
IF they removed variance, did bunch of earthquakes, etc.. all that would change is A/A would gear alts faster.
There are only so many alts you want to gear. Even for A/A.

If they can completely gear their toons within a given period of time, multiple toons, then they quit. And having a few dozen people in that position quit, freeing up content for hundreds of others is a huge positive for the game, its player base and its long term future.
  #254  
Old 01-10-2017, 12:50 AM
Fasttimes Fasttimes is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
There are only so many alts you want to gear. Even for A/A.

If they can completely gear their toons within a given period of time, multiple toons, then they quit. And having a few dozen people in that position quit, freeing up content for hundreds of others is a huge positive for the game, its player base and its long term future.
dont think you understand them that well, they wont quit, they cant stop wont stop, p diddy style.
  #255  
Old 01-10-2017, 12:51 AM
Vallanor Vallanor is offline
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
Or work on cool avatars, right Aegnor? How else do we get so awesome looking?
Haha another excellent timesink, I agree. What's the point of foruming if you don't have a kick-ass sig?
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  #256  
Old 01-10-2017, 12:59 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
I know everyone wants to pretend like this weeks spawns were super smooth and everyone was happy but that was not the case. Some guilds felt shafted by CSG/Rustle as they took the majority of the high tier mobs. This worked for 1 week but would 100% fall apart if you tried to do the same thing a few times, Hell one guild was about to just kill what they wanted because they felt they did not "get enough".
Awakened member tries to sow discord.

Tough, no-one's falling for it.
  #257  
Old 01-10-2017, 01:05 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Not one guild or alliance spent 3 hours without a kill this weekend.

Are you trying to persuade others or justify your own neckbearding?
Last edited by EdTuBrutus; 01-10-2017 at 01:10 AM..
  #258  
Old 01-10-2017, 02:49 AM
getsome getsome is offline
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All alone in Temple of Veeshan.


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Well not really.


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  #259  
Old 01-10-2017, 03:39 AM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
Honestly, this right here would do so much for so many peoples enjoyment of the game. Server pop would rise and be more steady around the clock id bet.
I can think of 10-12 friends that would come back right away if they were told they could actually get some targets at least once a month, without poopsocking for hours on end.
  #260  
Old 01-10-2017, 04:07 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
I'm actualy super excited to hear the lame excuses incoming to respond to this one.


Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
But that just emphasises the point even more.

It's not that P99's entertainment value is being destroyed for 2500 people by 250. It's that perhaps 25 people destroy the entertainment for 2700. I have a very strong feeling that most people even in A/A would prefer to be able to raid based on scheduled raids during a guild's peak time without needing to drop everything to raid at a moment's notice.

Scarcity in Everquest was always its biggest failing. It doesn't take "skill" it doesn't take "ability". It requires ridiculous investments of time by a tiny number of people who destroy the enjoyment of thousands of others AND GET THEIR ROCKS OFF that those thousands of others have their fun taken away.

EQ created scarcity because they thought it was a viable long term business model that would keep people playing. We know today, from HUNDREDS of games that scarcity does NOT keep people playing, scarcity drives people away, the majority of people, while playing into the anti-social, mentally deficient needs of a tiny, tiny minority.

EQ was relatively popular in its day because it was the only viable PvE MMORPG. It had literally no competition. To a lot of people, they want to recapture that look and feel. I doubt they want to recapture the frustration and idiocy of bad design decisions. The instant a better PvE game appeared, it had 20 times the subscribers of EQ at its peak, within 12 months.
Well said. Scarcity brings out the worst in people. And it's no coincidence EQ created the need for instancing and nothing that came since on a mass scale adopted the scarcity model.
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