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  #241  
Old 01-09-2017, 09:20 PM
bktroost bktroost is offline
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Quote:
Originally Posted by teija [You must be logged in to view images. Log in or Register.]
I know everyone wants to pretend like this weeks spawns were super smooth and everyone was happy but that was not the case. Some guilds felt shafted by CSG/Rustle as they took the majority of the high tier mobs. This worked for 1 week but would 100% fall apart if you tried to do the same thing a few times, Hell one guild was about to just kill what they wanted because they felt they did not "get enough".

Not entirely true nor entirely false.

Infernus was left out of the initial meetings because of time zones and we legimitaley forgot in the 8 guild shuffle. So we immediately changed around our line up and gave infernus Dain and a couple other mobs, some in ToV North.

When they downed those with ease we realized they had a lot more horsepower than we thought and they ended up with juicer and harder targets. They had trouble with Lady M though and could not get her deaded so we again changed the rotation to trade in Jorlleag, if memory serves, so that they could get a dragon they could kill/pull. Tomorrow they will be attempting Lord Feshlak, another progression mob for them.

It's not about loot. It's about progression. Assigning CT to Anon and FoH and Venerate was definitely not in the "me,me,me" pixel mindset for CSG. The whole list was in the mindset of progressing and challenge ourselves according to our places in progression.
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  #242  
Old 01-09-2017, 09:28 PM
bktroost bktroost is offline
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Also, while the idea of continuing this model more than one week sounds awesome, the logistics of what we did this week could not be sustained over a long period of time.

CSG and Rustle didn't build a structure to last indefinitely with automated rotations and benchmarks of progression for new entries because we all know this week will come to an end. If we were to create a rotated class R structure like we once had we would need to return to the drawing board and redraft with more in mind than a finite set of spawns. We would need to consider more guilds than just those that are raiding today.

All doable. But just to be clear, not our intentions this week.
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  #243  
Old 01-09-2017, 09:29 PM
Maner Maner is offline
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Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
Not entirely true nor entirely false.

Infernus was left out of the initial meetings because of time zones and we legimitaley forgot in the 8 guild shuffle. So we immediately changed around our line up and gave infernus Dain and a couple other mobs, some in ToV North.

When they downed those with ease we realized they had a lot more horsepower than we thought and they ended up with juicer and harder targets. They had trouble with Lady M though and could not get her deaded so we again changed the rotation to trade in Jorlleag, if memory serves, so that they could get a dragon they could kill/pull. Tomorrow they will be attempting Lord Feshlak, another progression mob for them.

It's not about loot. It's about progression. Assigning CT to Anon and FoH and Venerate was definitely not in the "me,me,me" pixel mindset for CSG. The whole list was in the mindset of progressing and challenge ourselves according to our places in progression.
I think he was speaking more to a guild getting double doze and another taking eashen on the repop then deciding to split the rest, not to mention losing a vulak spawn
  #244  
Old 01-09-2017, 09:58 PM
bktroost bktroost is offline
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Who got double Dozekar? There were 4 dozekars?
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  #245  
Old 01-09-2017, 11:00 PM
RedXIII RedXIII is offline
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I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
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It is not a server that allows you to just show up and press the "free loot" button, and it's not a server that rewards you for simply existing.
  #246  
Old 01-09-2017, 11:05 PM
Swish Swish is offline
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At least they're getting a chance at some content they don't usually get a chance at. Fun or not.
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  #247  
Old 01-09-2017, 11:05 PM
Maschenny Maschenny is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Hmm, ever afk in game before? Or stay in game to communicate? I'm betting the only person staring at a wall for three hours was you, through someone else's character no less.
  #248  
Old 01-10-2017, 12:17 AM
Vallanor Vallanor is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Waiting for your noob wizards and monks to learn to put a complicated pull together is pretty damn time consuming. The only reason anyone was really willing to put up with it was because it was new and exciting. If sitting in a corner waiting on a dragon was the new normal, no one would show up. It's not exactly a "playstyle" but you know that.

At least people could go make a sandwich, watch Netflix, let the dogs out, and just check back every few minutes to see if their dumbass wizard (not me, honest!) had figured out what they were doing yet. Racers have no such luxury. AFK and you lose.
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  #249  
Old 01-10-2017, 12:26 AM
Cecily Cecily is offline
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Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
  #250  
Old 01-10-2017, 12:32 AM
fiveeauxfour fiveeauxfour is offline
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Quote:
Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
Waiting for your noob wizards and monks to learn to put a complicated pull together is pretty damn time consuming.
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