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  #91  
Old 01-06-2017, 06:15 PM
Brocode Brocode is offline
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make the fresh server not classic, done.
  #92  
Old 01-06-2017, 06:18 PM
Dolalin Dolalin is offline
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And to the other people posting "you just want this done so you can get free mobs". No, that's not a thing that's a delusion. Most of the people posting this want it does because it either kills their immersion or they just want to stick it to a certain subset of players. I HIGHLY doubt there is any personal motivation in these types of posts. No one is sitting back thinking "finally we will get this Ikatiar now that Awakened can't use Reapers to keep their tanks alive". That just doesn't happen. All of these suggestions in this thread are designed to poke people who enjoy the current raid scene by removing things they heavily lean on to raid the way they do.
I can't speak for all of CSG, but for me, none of these items were part of the raid game when I was playing on Lanys. They just weren't in the picture. Having raiding on P99 rely so heavily on them, as you say, ruins immersion and gimps the game. I don't want to play in a gimped raid scene, I want the real, hard EQ I remember. And I doubt I'm alone in that.
  #93  
Old 01-06-2017, 06:23 PM
mickmoranis mickmoranis is offline
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oh god forbid classic items remain relevant god for bid that OP GOD FOR BID THAT
  #94  
Old 01-06-2017, 06:24 PM
Raev Raev is offline
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Again, the problem is EQ mechanics are miserable for direct guild to guild competition. There are any number of MMOs that were designed for good PVP (eg. DAOC, with an emu I think) but EQ is not one of them and without direct PVP it's even worse.

It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc. It would be easy enough to fix this by giving raid targets more and better abilities, but that wouldn't be classic, so it won't happen here.
  #95  
Old 01-06-2017, 06:31 PM
Ivory Ivory is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc.
UNLESS....max level was 39!!!! The game would be so hard!! It would be the great most epic years of everquest in the entire existence of mankind!! An achievement to rival the moon-landing!!!

There would ALWAYS be an epic challenge one step further that people would be trying to defeat!! It would take years just to figure out how to defeat something "easy" like taking down plane of fear!!!
  #96  
Old 01-06-2017, 06:52 PM
Ivory Ivory is offline
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Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
i'd play on your insane mode difficulty server ivory i'd play it so hard sheesh my hands are shakin just thinkin of it
Me tooooo. It would remove level grinds and make it all about adventure / equipment and working together. Lower guk just to go after frenzie for FBSS would require 2 groups. No solo shaman or necro perma camping it and then just trying to spam "WTS FBSS" in the tunnels so they can buy something else perma camped by some other solo necro or shaman :P
  #97  
Old 01-06-2017, 06:52 PM
NegaStoat NegaStoat is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
UNLESS....max level was 39!!!! The game would be so hard!!
Out of curiosity I took a look at the EQ wiki for classes and what they'd have with a level 39 cap. All I can say is... Yes. Yes, I would play it. The more I think on it, the more intriguing the whole game world would become in terms of challenge and tactics.
  #98  
Old 01-06-2017, 07:04 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Again, the problem is EQ mechanics are miserable for direct guild to guild competition. There are any number of MMOs that were designed for good PVP (eg. DAOC, with an emu I think) but EQ is not one of them and without direct PVP it's even worse.

It does not matter whether or not Soulfires or Wort pots can be used. All Velious content is trivial to an 80 man zerg with voice chat, titanium gui, years to farm BIS gear, GINA, years of practice, etc. It would be easy enough to fix this by giving raid targets more and better abilities, but that wouldn't be classic, so it won't happen here.
If it'd still be trivial then it wouldn't matter if these bugs were fixed. Bugs in the sense that these items were never intended to be used the way they were used by players here and were eventually fixed (like 6 years ago going by a chronological timeline not an expac one).
  #99  
Old 01-06-2017, 07:25 PM
Daldaen Daldaen is offline
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The Titanium client is most of it. So many people would crash and burn if they were forced into a more classic client. It would be lovely.
  #100  
Old 01-06-2017, 08:06 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I am not in favor of non-classic game mechanics within the timeline of P99. It's why I hate the Epic level requirements and PBAE target limits. But once the timeline is done, all bets are off and they can change up things to add whatever level of challenge they want.
You know PBAE always had limits. I don't know what they were but none were ever unlimited - this is a classic change even if the actual number is possibly not classic.
Quote:
Date : 11/02/2000

Topic : Area Effect Spells

This came of the official EverQuest message boards.

The rain spells aren't bugged. There is a maximum number of targets that all AoE spells can affect, as well as a maximum amount of damage that they can do. This was put in back in beta when people were training a ton of creatures and rain made them as easy to kill as any one creature. There are 3 different types of AoE spells in game. Their types are listed below in order of how many creatures they can affect and how much damage they do :

1. Rain

2. Radiate out from Caster

3. Radiate out from Target

- Gordon
https://web.archive.org/web/20021130...ompendium.com/

Have to click on site link then go to February 2000, Week Ending 13th
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