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  #51  
Old 01-05-2017, 09:21 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Yuuvy The Destroyer [You must be logged in to view images. Log in or Register.]
Agreed. Many times I have corner tanked raid mobs standing on the corpse of a ranger. Felt goog.
And I have been that Ranger. Sometimes I lived.
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  #52  
Old 01-05-2017, 09:23 PM
Ikon Ikon is offline
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Quote:
Originally Posted by lurk [You must be logged in to view images. Log in or Register.]
Its classic. Deal with it. I think it adds depth to the game.

As for people talking about taunt, it doesnt work 60+. In classic it was common to use WS ranger to buuld agro before assist. AE taunt brought instant agro, and fungus beast glands too which made the decision to nerf recharging easy. AoW was such a pita during velious because a smooth tank switch was fuckin hard. AE taunt changed the game for warriors, plus weapons like BoC, bloodfrenzy and hatebringer.
Its not really classic - Classic your clickies would be rotting within 24 hours on corpses as corpses decayed in 24 hours.

Corpses in classic

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  #53  
Old 01-05-2017, 09:24 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
And I have been that Ranger. Sometimes I lived.
Did you shove his foot off your chest when he stepped on you, or did you politely ask him to move it while explaining you weren't dead yet?





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  #54  
Old 01-05-2017, 09:34 PM
Fazlazen Fazlazen is offline
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I am signing this thread. make classic Eq great again!
  #55  
Old 01-05-2017, 09:38 PM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Removing Soulfire/reapers will kill alot of fun hardcore players have during 'rushed' engages while also making it harder for smaller guilds to compete on the same level as the big boys since established guilds have already build an empire on utilizing such things.

For relaunch server - sure great ideas - for this server though, nope.
Fuck off, idiot. These items should have been removed a long time ago.
Last edited by Fazlazen; 01-05-2017 at 09:48 PM..
  #56  
Old 01-05-2017, 10:12 PM
Kagey Kagey is offline
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I never used agro clickies on live for tanking in velious.
However assist call was always 30 secs or so in.. Or when we got lucky procs.. And we had much more agro battles then on this server.

Rogs here can engage at 99% fade through the fight and be fine.
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  #57  
Old 01-05-2017, 11:21 PM
Swish Swish is offline
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I just came by to say [You must be logged in to view images. Log in or Register.]
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  #58  
Old 01-05-2017, 11:32 PM
Phantasm Phantasm is offline
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If these items are being utilized as they could have been in classic why change them now?

Also why are these things bad? Luck favors the prepared, if a DA idol helps why wouldnt you use it?

If these items were *able* to be used in classic then let it be so imo.
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  #59  
Old 01-06-2017, 12:25 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Phantasm [You must be logged in to view images. Log in or Register.]
If these items are being utilized as they could have been in classic why change them now?

Also why are these things bad? Luck favors the prepared, if a DA idol helps why wouldnt you use it?

If these items were *able* to be used in classic then let it be so imo.
If we were on the classic timeline sure. If corpses decayed as they did in classic sure. If lazy aggro was the same (soon to be fixed) sure. If monk FD-> sneak didn't memblur as if all mobs were level 32 and lower sure.

Problem is there as certain aspects to the mechanics that make these items way more prevalent and more powerful than they did on live.

Consider this: On live your corpse decayed after 24 hours if you were playing, this meant it would be extremely difficult to get a bunch of CHíng items on multiple corpses that you could then run to and loot to click when your particular mob spawned. Just one example.

You also couldn't bind in dungeons on live outside of vanilla EQ.
  #60  
Old 01-06-2017, 03:05 AM
Spit Spit is offline
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Mobs were also much easier on live resists actually worked.

If you're gonna make classic changes implement them all
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