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  #51  
Old 01-04-2017, 01:01 PM
Raev Raev is offline
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Originally Posted by Nicoladen [You must be logged in to view images. Log in or Register.]
I do like the interaction ppl have when buying and selling from each other instead of trading with a robot / auction house.
If you find 'WTB port to CS' and 'come to SF ramp' and 'Would you take my Jade Mace + Flawless Diamond for your fungi tunic' to be rewarding personal interactions I don't know what to tell you.
  #52  
Old 01-04-2017, 01:12 PM
Haynar Haynar is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Copying over the TAKP code for NPC leashing and sneak not clearing FD aggro would be fantastic and (I hope) easy?
Not easy. But ya. I would like to get in the leashing for sure. Some of the takp mechanics are really nice.

Not sure how sneak and fd interact. But can check what was different on takp. I know invis should assist in clearing fd. Sneak. Not that i ever knew of. Stand, invis with pre-nerf, and if mob didnt see thru invis, ur golden. I think lines between sneak and invis mechanics are too blurred.

H
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  #53  
Old 01-04-2017, 01:55 PM
Daldaen Daldaen is offline
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Leasing would be a game changer on P99.

I think Torven did some pretty robust testing of the distance per zone. Some of his findings were peculiar... like certain zones he marked down as a 200' leash range while others were 600'. And furthermore some mobs were unlimited like VP dragons while the trash in the zone leashes normally. Edit: here it is: http://www.eqemulator.org/forums/showthread.php?t=39819

To get it correct would be a very big undertaking and you're still making some assumptions. But I think setting it to something like 600' for all zones would be an improvement over the current state.

This was only in Kunark/Velious zones per the old guides... on live all zones leash though.
Last edited by Daldaen; 01-04-2017 at 02:07 PM..
  #54  
Old 01-04-2017, 02:07 PM
Haynar Haynar is offline
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There were leashing distance changes from classic to AK era. 600 in most zones works. But some should also be like 1200. I did some bug fixes involved with leashing on takp, and they helped me understand it to where I can reproduce it. Thats hardest part in porting over stuff. If I didnt write it, I basically end up starting over. I see Torven do it this way, and I want to do it that way instead.
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  #55  
Old 01-04-2017, 02:23 PM
Cave Troll Cave Troll is offline
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Leashing is the only thing that made everquest classic, a monster would follow you until the end of time.

EVERQUEST
  #56  
Old 01-04-2017, 02:39 PM
lurk lurk is offline
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End of time meaning a few hundred feet or 10 minutes? I remember pulling chardok royals to zone in, if i agrod king with my pet and ran beyond the castle he would lazy agro... I had to stop several times to get him to follow me. If he gated, he would not persue or summon. After 10 minutes agro was dropped.

I remember doing parses on mage equipted pets with hold on. After 10 minutes the mob would still attack your pet from riposte and whatnot but your agro was cleared.
  #57  
Old 01-04-2017, 02:56 PM
Haynar Haynar is offline
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I dont think the 10 min aggro drop is on p99 either. If you havent added hate in 10 min, dropping you is on takp. Torven was very thorough on hate mechanics there. I will add that to the list.

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  #58  
Old 01-04-2017, 03:01 PM
Daldaen Daldaen is offline
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A few other differences from Al'Kabor/TAK to P99 I noted which I believe are classic behavior but missing on this server.:

Mesmerize spells. Currently you cannot overwrite a level 4 mez spell with a level 49 mez spell. You should be able to do this when a solo enchanter. The only thing that prevented mesmerize spells from overwriting is when the casters are different levels. IE a level 59 enchanter cannot overwrite a level 60 enchanter.

Also the memory blur component on a mez spell should only take place when the spell is new. Meaning casting Mesmerize (level 4) three times in a row on a mob, only the initial mez should roll the dice on memory blur. Whereas if you cast Mesmerize and then Dazzle and then Mesmerize, all three should roll the dice on memory blur because it is a new spell each time. Or if you cast Mesmerize and then led the mez fade and then recast, both of those would roll the dice on memory blur.
  #59  
Old 01-04-2017, 03:28 PM
Raev Raev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Not easy. But ya. I would like to get in the leashing for sure. Some of the takp mechanics are really nice.
Heh. Raiding guilds on Project 1999 would cry if it took more than 5 minutes to kill a dragon.
  #60  
Old 01-04-2017, 03:32 PM
Haynar Haynar is offline
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Another mechanic we descovered was pulling GoV dragons to zonein in ToV. If you got hit, secondary CoV factions assisted. Even HoT mobs that give no CoV hits. And running GoV thru, if you werent above indifferent (i think) 4-way mobs assisted HoT and GoV mobs.
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