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  #31  
Old 01-03-2017, 11:48 AM
liveitup1216 liveitup1216 is offline
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Originally Posted by Aaramis [You must be logged in to view images. Log in or Register.]
If P99 added some or all of these extras, I feel it would add a ton of longevity to the server.
Making the game easier / faster would be the antithesis to longevity... [You must be logged in to view images. Log in or Register.]
  #32  
Old 01-03-2017, 01:12 PM
Ikon Ikon is offline
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Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
Making the game easier / faster would be the antithesis to longevity... [You must be logged in to view images. Log in or Register.]
How do you think adding aa's + 2 high level dungeons from Luclin might make the server easier / faster?

Edit: Oh nevermind, instanced dungeons, yeah that'd be shite. I like the competition / difficulty of non-instanced content - without the anti-social behavior though, its possible to be polite and compete imo.
Last edited by Ikon; 01-03-2017 at 01:15 PM..
  #33  
Old 01-03-2017, 05:10 PM
pasi pasi is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A few solutions to the above:

One of the two Rhozth for the cursed cycle is on the 7 day timer, that should be the only one whose FTE matters. But on P99 of course, nerds would be ready to engage and kill those with around the 1 group required to kill it for its entire window just like they poopsocked Trakanon with full CotH groups entire windows.

I assume you're referring to the mass charm AE. I think that's a non-issue. While entertaining, guilds could easily just group up their DPS toons on the charmed players 1-by-1 and kill them very fast. Granted if you have 40 standing in the middle of your raid that would be a problem, but just due to lag that would be a problem regardless.

Per P99 rules Rhag would follow the Statue rule, 20min to engage the next one or it becomes FFA.

Blood slaying is similar to Statue slaying. Guilds eventually came to an agreement to not waste them, but it just takes a few people to screw that up if they want to.

Leapfrogging would be real. Plus the current FTE rules really do not account for perma-rooted mobs. The current guilds that kill said mobs have an agreement amongst themselves of how to handle these but with even more perma rooted mobs like XTC/HP/Rhags, plus leapfrogging it would definitely be interesting.

----------

Luclin's larger amount of hitpoints and the inability to zone-pull most of these mobs, would help the raid scene a bit since its not so much of a in-and-out style raiding that allows guilds to compete for damn near everything in Velious. When you're having to actually clear up to High Priest, or the Arx chamber for LiS... it would occupy guilds further. Allowing other guilds to raid Velious content they've been missing out on.

--Though in fairness, fixing chase distances would resolve this in its current state anyways--

Once Luclin drops, basically Vulak and AoW are the only raids worth doing for your tank rings, most of the rest of the loot isn't worth guild's time. Tunare still has useful drops but without being able to classicly PBAE down the zone, doubt anyone would continue to bother on a regular basis.

Mostly due to Focii/FT/ATK worn effects on items, the nerd guilds would stay exclusively in Luclin.

I'm sure Luclin on P99 would cause quite a few dumpster fires. Praesertum socking, Emperor socking, and a few other things to prevent guilds from contesting certain content due to keying. But more content is always a good thing for a top-heavy raid scene.
Good post.

EQlive wasn't crystal clear on PnP issues like this. Was pointing out stuff that occurred on the regular in Luclin. I think you underestimate the effect of having 40-50 people charmed and unleashed on the tanks + clerics behind the stone; however it's pretty easy to police.

I doubt people would actually blow Blood spawns here as well. The purpose of blowing Blood was to deny an Emperor you didn't have enough online to kill as it was not your guild's prime-time. Time-zones don't appear to be a thing here.

I'd argue that most of Velious is still worth doing even with Luclin. Spawns are 3-7 days and usually drop 2-4 pieces of loot. Stuff like Belt of Dwarf Slaying, Gauntlets of Dragonslaying, White-dragonscale Boots, etc. are going to be an upgrade for someone even if they aren't BiS. Almost everything in NToV (plus Dozekar) falls into this category as well. Isn't Phara Dar still chain killed on P99? I think the main argument against this is the opportunity cost of exping with that time.

I don't know of any decent solution for leapfrogging. My server had a gentleman's agreement in VT that you could pick the opposite wing and race (i.e. DXT vs DXXT to TVK or DXVT vs TXD to Mini-Aten). I'm not sure how to approach this on HP or XtC as you can engage their boss-specific trash with 2-3 people.

I agree with fixing chase distances. Without doing such, you can actually pull the vast majority of Vex Thal (the ones I'm not aware of how to pull are ones we always CotH'd to). Taunt does not check Z-axis. Pets do account for Z-axis, but it's calculated similarly to just distance to them. The zone is very symmetrical with bosses often on the floor directly above other bosses. Aten Blobs are above TVXs and the like. You can also send pets on Aten Blobs from the corners of the palace on the outer portion of the zone.

Praesertum socking would be something to see.
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  #34  
Old 01-03-2017, 06:19 PM
Croco Croco is offline
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Luclin is classic.
  #35  
Old 01-04-2017, 10:35 AM
lurk lurk is offline
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AAs or rechargeable clickies. Pick one. I think adding luclin is a bad idea because the content is mostly just as difficult as velious (eg simple as fuck), with more hp and ac...but with a ton more mana regen and focus effects.

Personally i think plane of tranquility should be opened somehow and done with no AAs and at level 60. Only add boss loot and remove focus effects. This provides a real challenge and keeps things classic. If you manage to kill a god at that level then you deserve your extra +15 hp or whatever. Mobs like bertox and mith marr would be damn near impossible and drop weapons slightly better than vulak.

If anything i would expect p99 to destroy RZ because of their superior training skills and his relatively low max hit.
  #36  
Old 01-04-2017, 10:56 AM
Haynar Haynar is offline
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I have been doing some pathing and parsing mobs in Luclin lately. I forgot how fun some of those zones are.

Have fun in Velious.
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  #37  
Old 01-04-2017, 10:59 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have been doing some pathing and parsing mobs in Luclin lately. I forgot how fun some of those zones are.

Have fun in Velious.
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  #38  
Old 01-04-2017, 11:01 AM
Nicoladen Nicoladen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have been doing some pathing and parsing mobs in Luclin lately. I forgot how fun some of those zones are.

Have fun in Velious.
Please tell me you are considering!! pleeeeeeaaaaase [You must be logged in to view images. Log in or Register.]
  #39  
Old 01-04-2017, 11:15 AM
lurk lurk is offline
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If anything atleast acrylia ring was interesting in luclin. High priest was fun. Shei was kinda cool. On this server emp would be pulled to zone in...same with seru. Those things were done on live. On live VT was a shitshow of Coth bots, i cant even imagine the ingenuity to skip content this server would discover.
  #40  
Old 01-04-2017, 11:29 AM
Daldaen Daldaen is offline
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Most every boss has a safe or pseudo safe CotH bot location. TXD didn't. The DXVT CotH spot was right on top of a trap, so you needed 2-3 manly rogues to tank it while you CotH in a Tank, Slower and Cleric. Then you would inevitably aggro DXVT early because you're trying to CotH an entire raid behind some tiny pillar in his room.

Just need to fix chase distances and Seru/Emp zoneline pulls wouldn't happen (nor would ToV ones for that matter).
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