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#51
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I've tried at least three times in the last week to dialogue with in several threads. Each and every time you've resorted to personal attacks instead. I'll try again. Attempting to solve the problem on live and actually solving it are not the same thing. I recall all the hardships of EQ persisting on my live server (Xev--split from Povar---, which was relatively calm compared to others that my friends played on) all the way until instancing entered the game. We fought each other at each every turn for Emp kills in Luclin. For fought each other for God bottlenecks in PoP. The bitter and hostel play styles survived all attempts at player agreements and GM involvement until they actually changed the mechanics of the game (primarily adding instancing). | |||
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#52
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My whole point back to my first post is that the server staff, for some reason, decided to disengage in that level of enforced game play. I've never really heard a great explanation for why Rogean didn't just revert to pulling the plug on bosses again when the rotation gave out. The situation now IMO is at least as bad as it was before Rogean pulled the plug the first time. Why not again? | |||
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#53
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I agree that it's a great time to reinstate C/R/FFA or some form of it before P99 makes the news for game related suicides/accidental deaths. | |||
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#54
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They're better off.
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#55
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I have more fun by far on this server doing non-raid content than raiding. Maybe that is the lesson of classic EQ, maybe its just a p99 lesson. New folks should play how they want, and should experience p99 for themselves before they take anyone's word for anything on the forums. I imagine that there are at least SOME folks that enjoy raiding on p99... | |||
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#56
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Another problem of the p99 raid scene is the zerg mentality. Even top guilds bring in well over 60 people to places like Fear, ToV and whatever you have. 70 to 90 man raids seem to be the norm .. which just instantly makes me want to alt tab to something more fun.
I can see why guilds do it. DKP enforces this crap. Losing a mob because stuff is way overcontested. Gearflation, with anyone past 50 being able to rock epics, dragon haste and a full set of thurg armor or better. The fact lvl60 has been the cap for ages and Chardok/aoe leveling was nerfed way too late. Getting together 50 or more lvl60s on live during Kunark and Velious was a monumental task that usually only the uber guilds, with their magical allure and pull, could manage.
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#57
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The zerg comes from a glut of level 60's with nothing else to do to advance. The server is way too top heavy and will need some kind of non-classic intervention to fix it.
It'd be neat if when you got to max level 60 you'd get the option to ding Level 1 and get something you couldn't get otherwise, like AA or no drop versions of legacy items or out of era items. Maybe each time you get to max 60 it gets you a point and you spend the points on the stuff. I bet there's more than a few people who would re-level to max 60 from level 1 five times for a guise. Hell, some might even do it as an alternative path to getting an Epic. | ||
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#58
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Did you play the c-rpg mod for mount and blade? Because they used a heirloom points system to encourage people to reset to lvl1 after maxing out.
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#59
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#60
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At this point I'd be ok with instancing 2 or 3 copies of a lot of the top end raid zones. I know it's horrible and did a ton of damage to the live game, but this is a different situation. I don't know how easy or hard it would be for the devs here to do.
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The Ancient Ranger
Awake again. | ||
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